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(2 edits) (+1)

Hello! Thanks for trying my game and for the detailed feedback! The platforms aren't fully procedurally generated; they follow specific placement rules and layouts. I've playtested the different routes quite a lot, and there is intended to be a way through each section. In the situation you showed, the route is actually as shown in the image. But I can definitely understand how the tight platform spacing and precise jumps can make some sections feel unfair or difficult to read. I'll keep this in mind for future improvements. Thanks again!