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A jam submission

StrandlineView game page

Playable on Mobile and Windows! Collect Shells on famous Strandlines around the world!
Submitted by Strider2112 — 1 day, 13 hours before the deadline
Rated by 11 people so far
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Strandline's itch.io page

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how the game fits the uplifting theme?
Relaxing, cozy, and simple gameplay. Relive the past-time of collecting seashells with wave sounds and lo-fi music.

how the game fits the ocean theme?
It takes place entirely on the ocean shorelines of locations inspired by real-world shelling locations.

please If you used any per-made assets or AI generated content credit them
wavesound.wav by transitking (https://freesound.org/s/11505/). UI SFX Set by Kenney Vleugels (Kenney.nl). Casino Audio (1.1) by Kenney Vleugels (Kenney.nl). Music Jingles by Kenney Vleugels (Kenney.nl). Chill Lofi Inspired by omfgdude (https://opengameart.org/content/chill-lofi-inspired) . Lofi Compilation by TAD (https://opengameart.org/content/lofi-compilation) . 4 Hand-Painted Ground Textures by Drummyfish (https://opengameart.org/content/4-hand-painted-ground-textures) . UI Pack - Pixel Adventure (2.0) by Kenney (www.kenney.nl) . fs-pixel-sans-unicode-regular by NZWStudios2024 ((https://fontstruct.com/fontstructors/2431873/nzwstudios2024)

Can you vote for other entries during the voting period? How many?
Yes, as long as the voting period is over the course of at least a couple of weeks, I can probably vote for all of them. I'll try to vote for as many as I can!

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Comments

Submitted (1 edit) (+1)

Thank you for this game. The menus are very polished, that's quite impressive!

I appreciate that you put the effort into adding the latin names and factual data. I'm trying to think if there's a way to make each reveal more unique... Maybe if the information container shows first only the image of the shell and after some miliseconds show the data?

Not sure how you tested the game but it seems that to unlock the next beach would require finding 500 shells before I can see the next beach. 100 shells ~= 6000 gold.

 It can get tedious to click five hundred times (not counting swiping the sand)... Maybe it's just me.

Good luck!

Developer(+1)

Honestly, yeah the first level is quite a slog. I spent all of Sunday playing it and tweaking the balance, but it's not perfect for sure. The first level would probably be a lot quicker if I include the uncommon shells in that level.

Submitted(+1)

I loved this game. It is pretty satisfying with a layer of simple mechanics. The waves deposit new shells which is perfect! It brings the old memories of collecting shells by the beach. This could be turned into an incremental game easily.  

Developer(+1)

Thank-you! I agree with the potential. As it was developing, it was becoming more and more clear to me that it was turning into one of those infinite clicker games (like a cookie clicker), so I tried to pivot and lean on that a bit more towards the end.

If there was one thing you wished it had, what would that be?

Submitted

Thanks for responding.

There are a couple of things:

1. When the game tells me all shells collected, I assumed, I can move on to next area but then I realized I can pick those shiney ones and kept on collecting rare shells. I felt the message was incorrect then.

2. When I am really ready to go to next area, I wish the game would tell me, hey, now you have enough coins to go to next one.

3. Maybe turn this into actual clicker! Buy a robot to collect those shells for you! Lol!

Submitted(+1)

cool satisfying game, love the interactions and sound design, ui feels really polished

Developer

Thank you for noticing the UI. My goal was to ensure that the UI was as polished as possible and that everything has a purpose and works. I think the music is OK, but I feel like it does get droning after a while, I would have preferred to make my own, but there was not enough time after I spent 4 days drawing shells lol

Submitted(+1)

very cosy and satisfying game! also the sounds you choose are very relaxing

Developer

The sounds are actually not bad! The music gets a bit boring after a while though, I wanted to make my own music but had no time after spending 4 days drawing shells lol

Submitted(+1)

It’s a pretty interesting concept—perhaps I didn't fully grasp it—but I got bored quickly.

Developer

That's ok! It's not for everybody for sure. Thank you for taking the time to review though.

If I might ask, is there anything in particular you think would be able to keep you engaged?

Submitted(+1)

It's so simple but so cool

Developer

I'm glad you like it! It has deceptive depth to the game as well.

Submitted(+1)

The gameplay was very satisfying! Using a touchscreen almost feels like clearing the sand with my fingers!

Developer(+1)

Thanks! That was my goal, to try and make it feel like you're actually digging in the sand. Whether I achieved that is a matter of opinion of course.

Submitted(+1)

good game!! the idea caught me really hard, felt like a kid again for the first minute, but it gets tiring after the first few waves, literally lol.

Developer

Yeah I know lol. One thing I wanted to add but didn't have time was the ability to purchase a brush size upgrade and a collection area upgrade. But unfortunately it fell off the scope. The store just barely made it in actually. I spent most of Saturday quickly implementing the store

Submitted (3 edits) (+1)

The concept of introducing different shell types is a very creative approach to the theme Ocean. The gameplay on PC works well as an aim trainer. The waves delivering more shells is an interesting level of attention to detail. I also love how you added mobile support to the game, because I believe this game is more suited in that platform. I got to collect 3 shiny shells in my playthrough. Pretty proud that in my first swipe, I got a shiny. This game has a lot of potential as an incremental game, with a correct addition of narrative and an interactable "alive" npc. Items in the shop can be expanded as well, like increase sand clearing radius, click collection area radius, a pet that roams around to clear the sand or collect shells for you. I managed to get all the shells in world 1 and have 1200g, but had to drop it 8 minutes later, as the progression felt too slow for my taste.

Developer

Thank you for the valuable feedback! A common thing seems to be that the progression is too slow. Definitely I agree, a game like this can be very difficult to balance! Thanks for giving it a try

Submitted(+1)

Really fun and lovely game

Developer

Thank you for taking the time to check it out! Did you manage to find all the shells? How many Shiny Shells did you pick up?

Developer

The game is entirely playable by mobile phone, in browser, or can be downloaded for Windows. Just download the zip, extract (make sure both files are together), and run the exe to play!

Saving/Loading works on both the web and downloadable game.