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(3 edits) (+1)

The concept of introducing different shell types is a very creative approach to the theme Ocean. The gameplay on PC works well as an aim trainer. The waves delivering more shells is an interesting level of attention to detail. I also love how you added mobile support to the game, because I believe this game is more suited in that platform. I got to collect 3 shiny shells in my playthrough. Pretty proud that in my first swipe, I got a shiny. This game has a lot of potential as an incremental game, with a correct addition of narrative and an interactable "alive" npc. Items in the shop can be expanded as well, like increase sand clearing radius, click collection area radius, a pet that roams around to clear the sand or collect shells for you. I managed to get all the shells in world 1 and have 1200g, but had to drop it 8 minutes later, as the progression felt too slow for my taste.

Thank you for the valuable feedback! A common thing seems to be that the progression is too slow. Definitely I agree, a game like this can be very difficult to balance! Thanks for giving it a try