Hey, thanks for the reply, I really wasn't expecting something at all or so quick!
Appreciate the explanation, it does make sense. I'm happy to hear you've given my suggestion some consideration and that it might not be too hard to implement. And yeah, I think I do agree with you about how it makes less sense for the Mouse Hole characters since they're more like major NPCs. But that it would be great to have shadows for the random party patrons on Oleander's route or the various odd shop-keeps from the market (And that would help keep the art requirements lower so Mugi can focus on the key NPCs?)
Again, thanks for the response, and I hope ya'll can still take it easy! Something something, slow and steady right?