Hey, thanks for the reply, I really wasn't expecting something at all or so quick!
Appreciate the explanation, it does make sense. I'm happy to hear you've given my suggestion some consideration and that it might not be too hard to implement. And yeah, I think I do agree with you about how it makes less sense for the Mouse Hole characters since they're more like major NPCs. But that it would be great to have shadows for the random party patrons on Oleander's route or the various odd shop-keeps from the market (And that would help keep the art requirements lower so Mugi can focus on the key NPCs?)
Again, thanks for the response, and I hope ya'll can still take it easy! Something something, slow and steady right?
Bicesheep
Creator of
Recent community posts
Always nice to read the monthly updates, I'm glad that the raccoon team is good at making a point to step back and avoid burnout! Please take it easy!
Otherwise, maybe I'm the weirdo since I doubt anyone else thought this way but I still felt that I should voice that I was surprised to read that there will actually be NPC sprites? I always thought that having all the characters except the LIs be silhouettes was intentional to really drive in the whole "everyone is a faceless stranger under the mountain" I found that it really emphasized the alienating and mysterious atmosphere of the market. Anyhow, all this is to say, as it's quite exciting to get to see the faces you've envisioned for many important NPCs part of me can't help feel just a little disappointed that it's not left up to my imagination. Is it a lot to ask for a toggle or mode where you can play with shadow NPCs only?
I understand it's probably an odd/extra/annoying ask so totally understandable if ya'll just ignore this and carry on as planned. But I just felt like I should at least mention because I love the game as it feels and reads now.
Thank you!
Hi SSTO,
Sorry if this message is a bit out of the blue but I couldn’t find any contact info on SSTO.Press, which is why I’m reaching out here? I’m a student taking an After Effects course, and I was really inspired by your Emergence project. So I’ve been working on a teaser-style video based on the story and setting you’ve shared on the Kickstarter campaign (congratulations on the successful campaign by the way!)
I’d just like to share with you a rough cut of the video so far (see google drive link)
There’s still much work to do—timing, audio, and finalizing the art—but the key ideas are all there. This is my first big AE project, and I’d love your feedback! Of course, if you’re happy with the final result, you’re welcome to use it however you like.
Thanks for creating such an inspiring project, and I hope you enjoy the video!
Thank you, Zen
