Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! I just purchased the Autumn bundle — thank you for the great work. I'm building a commercially released, server-based online RPG (Steam/store distribution, ongoing updates, paid cosmetic items). Since there's no separate License.txt in the packs, could you confirm the following in writing?

1. Paid cosmetics: May your sprites (as-is or recolored) be part of in-game items that players buy with real money, as long as the sprites are never sold or exported as standalone asset files?

2. Client shipping: An online game client necessarily ships the sprites (packed in an atlas/encrypted bundle). Is that considered normal in-game use, not "redistribution"? Same question for modified tiles from the tileset packs.

3. Entity transfer: If the project is later incorporated or sold to another legal entity, does the license carry over?

4. Team/seats: One purchase under my account — is there any per-seat limit if contractors or automated tooling I operate handle the files during development?

5. itch vs Unity Asset Store: Do the itch terms govern my itch purchase, and are the commercial terms the same on both stores?

6. AI coexistence: Your "No generative AI was used" tag describes how the packs were made — it doesn't restrict me from using your assets alongside my own separately generated art in the same game, correct?

7. Would you be willing to email me a short dated license statement (or add a License.txt) that I can keep on file for store compliance? I can share my email if you reply here.

Thanks a lot!

Hi, 

Sure:

1. Yes.

2. Yes

3. Yes

4. No per seat limit if used within the same project.

5. Same on both.

6. You are free to use AI generated content in any way you see fit. 

7. I'll add a TODO "add a license.txt to each asset", so everyone gets the same information.