Hey I gave the game a play. This is really well done. A great concept, executed well. I like the resource management, and that some of the clothes give you buffs, but then you also can sell them for more if you wear them. I also like that you return to the same level and slowly open it up as you go. Here are a few notes I have:
--All of the chat text can be a bit long, so I started skipping it. It fits with the characters and vibe, but I was more interested in getting back to the bando.
--Dragging stuff from the inventory to use it is a bit clunky. Having it a little difficult to pick up cloths makes sense, but I had some difficulty trying to cut the lock with the lock cutters.
--I like enemies, they really fit with the atmosphere.
--I made it through 3 days, and I don't think I was gonna make enough to get the rent, but maybe you start getting more expensive stuff? Or maybe bigger bags?
--I kind of understand the LEAVE NOW, like it would come when the big bad saw me, but is stealth supposed to be part of it? I never knew whether I could sneak around or like sense them. Also, did the athletic shoes like give a sneaking bonus? Sometimes I don't pay attention to things, but having something like that could be cool.
--Probably could use some optimizations, as my fans seemed to be going really hard as I played it.
Anyway, nice work! I think this is definitely worth expanding on if you want.