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Hey I gave the game a play.  This is really well done.  A great concept, executed well.   I like the resource management, and that some of the clothes give you buffs, but then you also can sell them for more if you wear them.   I also like that you return to the same level and slowly open it up as you go.  Here are a few notes I have:

--All of the chat text can be a bit long, so I started skipping it.  It fits with the characters and vibe, but I was more interested in getting back to the bando.

--Dragging stuff from the inventory to use it is a bit clunky.  Having it a little difficult to pick up cloths makes sense, but I had some difficulty trying to cut the lock with the lock cutters. 

--I like enemies, they really fit with the atmosphere.  

--I made it through 3 days, and I don't think I was gonna make enough to get the rent, but maybe you start getting more expensive stuff?  Or maybe bigger bags?

--I kind of understand the LEAVE NOW, like it would come when the big bad saw me, but is stealth supposed to be part of it?  I never knew whether I could sneak around or like sense them.  Also, did the athletic shoes like give a sneaking bonus?  Sometimes I don't pay attention to things, but having something like that could be cool.

--Probably could use some optimizations, as my fans seemed to be going really hard as I played it.

Anyway, nice work!  I think this is definitely worth expanding on if you want.

THANK YOU FOR PLAYING! And for your kind words!

I've seen some people have issues using the bolt cutters when they stream the game - they're programmed to be used in a very specific way for their interaction to be triggered, but seeing how people naturally use the item makes me want to go back and program some additional ways the player can make the interaction work. Thanks for pointing this out!

Explanations of certain game mechanics are hidden in notes around the map. Athletic shoes didn't give a sneaking bonus, but I thiiiink they give a speed bonus iirc. I'm kind of going back and forth on if I like having some mechanics be a little mysterious, like how the clothes you wear affects your stats, or if I should explain them outright... As of now, it's all explained in hidden notes!

And THANK YOU for pointing out the optimization stuff, I added a frame rate limiter so i think it SHOULD be a lot better now. Embarrassed that I forgot to include that from the get-go!

I'm also really excited to play the Department of Gravity omg... I've been doing a bit while I've streamed feedback quest games where I'll randomly select a game that's been submitted through a big spinny wheel or a marble race, but truthfully I need to rig it so I can play your game soon. It most definitely looks like it'll be right up my alley!