THANK YOU FOR PLAYING! And for your kind words!
I've seen some people have issues using the bolt cutters when they stream the game - they're programmed to be used in a very specific way for their interaction to be triggered, but seeing how people naturally use the item makes me want to go back and program some additional ways the player can make the interaction work. Thanks for pointing this out!
Explanations of certain game mechanics are hidden in notes around the map. Athletic shoes didn't give a sneaking bonus, but I thiiiink they give a speed bonus iirc. I'm kind of going back and forth on if I like having some mechanics be a little mysterious, like how the clothes you wear affects your stats, or if I should explain them outright... As of now, it's all explained in hidden notes!
And THANK YOU for pointing out the optimization stuff, I added a frame rate limiter so i think it SHOULD be a lot better now. Embarrassed that I forgot to include that from the get-go!
I'm also really excited to play the Department of Gravity omg... I've been doing a bit while I've streamed feedback quest games where I'll randomly select a game that's been submitted through a big spinny wheel or a marble race, but truthfully I need to rig it so I can play your game soon. It most definitely looks like it'll be right up my alley!