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This is a standout. Turning curry-cooking into a Slay-the-Spire-style deckbuilder — play spice cards to hit each guest's Spicy/Sour/Sweet target within tolerance — is a genuinely clever, original mechanic, and the CURRY x PEPPER themes run through the whole thing (imps stealing flavor, the Black Pepper Chaos Demon). Map/events/shop/relics/energy all present and working. Enormous, coherent scope for a weekend. The presentation is lovely too. Really impressive work!

Thank you so much! Reading your review honestly made my day — it truly means a lot! I'm really glad the dual-theme concept came through clearly. And yes, I actually broke down Slay the Spire's systems and built the game following its design logic — you spotted that so precisely, I'm genuinely impressed! The fact that you noticed all of this tells me my design intentions really landed, and that makes me really happy. I put my heart into designing and building this game, and getting this kind of recognition makes it all feel worthwhile~~