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Please note: This comment was translated from Spanish using an automated tool, so there might be some translation errors.

To be honest, I didn't really get into the story because it was in English and I didn't feel like stumbling through all the text at the time. However, I have some feedback regarding the gameplay and atmosphere:

  • Animations: Some animations look physically broken. For example, when the main character is brushing their teeth, their elbow literally bends backward in a completely unnatural way.
  • Visuals: There are visual artifacts appearing in the peripheral vision. Also, the environment could use more texture variety; right now, the starting house and the school look exactly the same.
  • Atmosphere & Pacing: I think the game would improve immensely with a stronger contrast between the 'cozy' and 'disturbing' elements. It would create much more tension if the environment started out genuinely warm and welcoming, and then turned narrow, claustrophobic, and suffocating during the attacks.
  • Mechanics: Completely stripping away the player’s ability to move without giving them anything engaging to do doesn't feel right. When you're trapped, the goal should be to feel the dread of entrapment and approaching death, rather than just having control taken away.

Overall, it reminds me of other hallway-chase titles, but it has a lot of potential if these details are polished!

I hope this feedback helps. I'm not sure if it sounds a bit too harsh, but I really hope you make it and get a lot of sales!

(+1)

Thanks for your feedbacks Alexanderwolf! appreciated it <3