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Alexanderwolf

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A member registered Oct 30, 2022

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Please note: This comment was translated from Spanish using an automated tool, so there might be some translation errors.

To be honest, I didn't really get into the story because it was in English and I didn't feel like stumbling through all the text at the time. However, I have some feedback regarding the gameplay and atmosphere:

  • Animations: Some animations look physically broken. For example, when the main character is brushing their teeth, their elbow literally bends backward in a completely unnatural way.
  • Visuals: There are visual artifacts appearing in the peripheral vision. Also, the environment could use more texture variety; right now, the starting house and the school look exactly the same.
  • Atmosphere & Pacing: I think the game would improve immensely with a stronger contrast between the 'cozy' and 'disturbing' elements. It would create much more tension if the environment started out genuinely warm and welcoming, and then turned narrow, claustrophobic, and suffocating during the attacks.
  • Mechanics: Completely stripping away the player’s ability to move without giving them anything engaging to do doesn't feel right. When you're trapped, the goal should be to feel the dread of entrapment and approaching death, rather than just having control taken away.

Overall, it reminds me of other hallway-chase titles, but it has a lot of potential if these details are polished!

I hope this feedback helps. I'm not sure if it sounds a bit too harsh, but I really hope you make it and get a lot of sales!

I also thought about the antivirus and disabled it. But, it was just a simple C++ update. The game is too difficult for me at the moment, but it's cool, looks good, and runs really smooth.

Failed to load il2cpp

The game has some bugs that don't personally bother me, but it's always good to point them out during the development phase.

The eyes clip through the eyelids, the arm structures glitch, and the action icon on the doors stays visible without the 'X'. It would be great if it weren't strictly linear and had some hidden secrets. Changing the subject and leaving details aside, it reminds me of Alice (you know which one); it's a dark game, and I hope it gets even darker. Regarding the other experiments, it would be interesting to have some that aren't monsters, to appeal to empathy. It would also be awesome if, later on, some stealth elements were added to the out-of-water sections to enhance the feeling of vulnerability. As for the graphics, I love the art style—it fits perfectly. Wishing you all the best with the project!

Es una buena idea si se trabaja en ello.  + items, interacciones, personajes, enemigos. Poner una buena historia y se pulirlo. El arte es buenísimo!

It’s an entertaining game, but it needs some basic improvements. Fixing the initial bug, addressing material loss, and adding a tutorial or materials guide would help. The “You win” ending feels anticlimactic, and a minimap or compass would make navigation easier. Pause and save options are also essential. With these refinements, the game could reach its full potential.

I have dixlesia and I am Spanish. So I just opened it. It already works. If I had seen the warning at the beginning, even a "readme" .txt would have read it. Thank you!

Crash

Un juego de nave onirica a modo de cabeza de recolección por un entorno vaporwave simple y corto. No está mal.

Se me hizo corto, pero es una buena idea. Solo le hace falta una vuelta de tuerca más, hacer personajes más carismáticos por el camino, un poco más extenso, algún minijuego con el herrero para alargar la espada, que el otro "brille" la espada, cosas así con doble sentido le vendrían muy bien. Ah, y que esté traducido. De todas formas 8/10 por ser entretenido.

Se ve muy interesante y como otros comentarios concuerdo, tiene mucho potencial. Si hace como "TWELVE MINUTES" y/o "DDLC" ganará un hueco en nuestros corazones gamer.