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I kind of like the bug where switching characters while walking causes them to keep moving. It makes moving two or more characters down a long hallway less of a chore. Just need to add a way to stop them from wandering too far, like if they walk out of possession range.

I figured someone would figure it out like I did when I was testing. Fact is, I really wanted to have a setting where some characters, when not controlled, would walk around on their own or go back to a certain spot, as that would potential for the puzzle design, but I couldn't figure out how to do that within the deadline so I left it out.