That is the general consensus I have been seeing. I definitely will work on revamping some of the levels in the future to rely less on quick reactions.
OpenPhryg
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Use the left neko to press the blue timer. Then use the right one to press the green timer.
Move the left neko all the way to the large red timer and set weight to 2. Immediately bring weight back down before accidentally hitting the purple button.
Finally bring Arista to the exit and increase her weight to 2 before the red timer expires.
A weak fan (1 blade) cannot push a fat neko. However the 2-blade fan can. You need to be mindful of what button Arista is on, as too much power will activate either of the pushers.
I forgot to put a monitor on the weak fan, but that one does need 3 power to shut off. So once you push the timer button and the big blue button, you should be able to move the neko through at their thin size.
I like how animalistic the animation is when you are barreling through a barrier at max size.
I would recommend creating an environment to replace the checkered void. Something like a futuristic metallic hallway filled with pipes and laser walls.
Also adding some hazards that come at you from the side to try and catch the player off guard.
It would require going into your graphics settings and changing the max fps from there.
For example: if you have an Nvidia, you would open the NVIDIA Control Panel, then go to Manage 3D settings > Max Frame Rate.
It's not a solution I like, but until I am able to access my computer to patch it, it's the only way right now.
I really enjoyed my experience with this game. The character interactions from Roots were engaging, and the wholesomeness of Rehydrated was a much needed reprise.
Piya is my personal favorite character, and is just absolutely adorable! Especially when she's riding around in Enora's coat pocket.
Though my biggest critique of the game would be that each story's theme goes a bit too far in opposite extremes, with seemingly little to link them together.
After finishing roots, I was half expecting Rehydrated to be "Roots, but now you have the opportunity to fight for a good ending". And after finishing Rehydrated, I could actually see how all the pieces from both stories could be used to make an ending like that possible.
Still, I liked everything the game had to offer, and I am looking forward for what comes next!
Here is how I usually do it.
I try and grab most of the food early on, especially the hotdogs and burgers. This will make Mari faster and larger, making it easier to get more food down the line.
I try and use rocks to get the out of reach food whenever I can, though it will take a little practice to hit the airborne food consistently.
In terms of points, Size > time. So it's fine to spend a little time back tracking for leftovers.
Finishing fast only gives you 10 points a second, but the more score you finish with, the farther the truck will be launched. Which will almost double your food score.
Your speed when hitting the truck also plays a part in how far it is launched, so just floor it when you get to the final straight!
The character dynamics are pretty interesting. Anya's whole attitude about being cursed at the start was quite funny.
I'd like to see how the story plays out once the issues with the capitol have been fixed.
The game's pacing does feel a bit slow at the start. Getting all the gold to travel to the capital took quite a bit of time. Though that could just be me dumping 200 gold on every meal (a demon girl's gotta eat too!)
Didn't expect mathematically planning every bite to optimally consume 5 pizzas in 90 seconds to be as entertaining as it was. Fun game with plenty of room to grow!
My main suggestion would be to add things to make traveling the world feel more impactful.
For example:
- Each city could be specialized in a certain food group. Like driving through Meat town could make all meat related challenges harder and more rewarding
- Flags could be a grand challenge, where beating it would make you that city's champion
- Gas stations between towns that require the player to spend money to re-fuel their car
From what I can see, it seems like there is an issue with an AMD driver update some time this month. The user here had to downgrade their driver and disable updates. https://forum.godotengine.org/t/graphics-freak-out-on-amd-cards/118661
Hope that helps




