Fun game. I can’t imagine builds without the beartrap or vial of blood being consistent, though. The 4-move enemies in the final area are just too dangerous without either a huge hp pool or beartrap’s crazy boss-killing ability.
The Vial is a tempting artifact, but it never really saved me. I either managed to immediately break away, or the enemies killed me.
I also thought the Trap would be a winning weapon, but yesterday I finished the game without it(3 times).
The build included a Pike, Compass, and Squirrel, along with other move artifacts -work.
Oh yeah, also, sometimes it's useful to run away, for example from mages…
p.s. But I'm a developer and I've played this game dozens of times
p.p.s. Thanks for playing and for the review (=
Oh, yeah, I guess you don’t have to fight every enemy, that would make other builds more possible. The blood vial has absolutely saved me– having more than 15 max hp means you don’t die if you mess up and the last region betrayers get an attack off on you. I haven’t seen the pike, yet; high movement speed is certainly good but I think you max out at the same four dv per turn that the final enemies get, which means unless you get lucky they can corner you. Admittedly you are pretty likely to get lucky, though, and, like you pointed out, you can just leave.