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(+1)

As someone who really enjoyed Blue Prince, it was cool to see another game inspired by it, with added horror and RPG battle elements that give it a new twist.  Overall I really enjoyed playing it and seeing how you incorporated those mechanics.  And having a more fleshed-out story was nice.

I know your page already mentioned you're working on the typos and spelling issues, but I also felt the map was upside down once you left your room.  So you go down, but on the map it shows you going up; you go right, and it shows you going left.  That was really confusing and made me go the wrong way in the "only go right" room.  There was also a room that said something along the lines of you'd be damaged the first time you entered it, but it damaged me every time.  Don't know if I read it wrong or misunderstood or if it was a bug.

The fight mechanic was nice, especially with some being (mostly) optional, even though I, of course, just went in and was like "I'mma touch it!" and promptly died LOL. It would be nice to see an HP bar, as I wasn't really sure how much health I even had.  It also led to me being confused about how to heal, since I thought it would happen once the night ended, but I started the next night still wounded?

All in all, a fun game that I hope to see again in the future as you continue polishing and developing it.  Would certainly enjoy playing the full game when it's out :)

VOD (with timestamp) where I played it: https://www.twitch.tv/videos/2874427686?t=01h54m47s

PS: I was really confused about what the name was, as it said one thing on the page and another in the game 😅

(+1)

Thank you for trying out this prototype. 🧚 I will happily ping you when it is fully released.

The minimap was a clear problem for a lot of people, so the next update will make the minimap rotate to always match the room you are currently in. It should remove the confusion.

I also noted I may need to find an elegant way to explain how hp works in this game, as it isn't as intuitive as I thought it would be. Basically, the main character has 2 HP. Anything that can wound her always deals 1 hp of damage, anything that can heal her always restaure 1 hp. She can either be in normal condition, wounded or dead.  Hence why there are no health bar. Enemies have more hp, but they follow the same logic (at half health, their main animation change to reflect that they are close to death). 

The charred room seems to have confused a lot of people, would this new version be more clear about it does?

You also were confused by the Toxic room; it doesn't hurt you the first time you enter the room (you just were already wounded because you went to the altar before), but it does hurt you the 2nd, 3rd, 4th times... Would you have a suggestion to improve upon the current text?