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(+1)

Thank you for trying out this prototype. ðŸ§š I will happily ping you when it is fully released.

The minimap was a clear problem for a lot of people, so the next update will make the minimap rotate to always match the room you are currently in. It should remove the confusion.

I also noted I may need to find an elegant way to explain how hp works in this game, as it isn't as intuitive as I thought it would be. Basically, the main character has 2 HP. Anything that can wound her always deals 1 hp of damage, anything that can heal her always restaure 1 hp. She can either be in normal condition, wounded or dead.  Hence why there are no health bar. Enemies have more hp, but they follow the same logic (at half health, their main animation change to reflect that they are close to death). 

The charred room seems to have confused a lot of people, would this new version be more clear about it does?

You also were confused by the Toxic room; it doesn't hurt you the first time you enter the room (you just were already wounded because you went to the altar before), but it does hurt you the 2nd, 3rd, 4th times... Would you have a suggestion to improve upon the current text?