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Thank you!

I enjoy coming up with new mechanics, so I think I managed to create a really solid system this time!

The support for both left- and right-handed play comes from the fact that I’m left-handed and use my mouse with my left hand—I really wanted to include a left-handed configuration.

AI art is one of my strengths, and for the localization and result-sharing features, I reused code I’d developed for a previous game jam!

Thanks for the feedback! Regarding the "heat" mechanic: the amount of health restored by water and the rate at which water falls remain constant.

So, while it *feels* more dire when the heat is high, the actual level of danger is the same regardless of the heat level.

Thanks for playing and enjoying the game!