I originally rated this all 0 because I was clicking the start button and nothing was happening, so I assumed it was broken. Then I pressed the space bar. I still couldn't figure it out until I read the other comment, then it all made sense. It's really good! I absolutely love the chiptune music and the sfx are great! The 2nd level, with the ... things...? coming towards you is done really well, except that they pretty much never come on the right side of the screen, so you can mostly just stay there and hold space. On the bubble boss level, I got knocked off screen by a pillar, and it glitched the game out, forcing me to restart from the beginning. I wish there was feedback when getting hit in the 2nd level. I also wish there was more!
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how the game fits the uplifting theme?
by challenging it
how the game fits the ocean theme?
It takes place in the ocean.
Can you vote for other entries during the voting period? How many?
yes, about 5. maybe 10
Comments
I originally rated this all 0 because I was clicking the start button and nothing was happening, so I assumed it was broken. Then I pressed the space bar. I still couldn't figure it out until I read the other comment, then it all made sense. It's really good! I absolutely love the chiptune music and the sfx are great! The 2nd level, with the ... things...? coming towards you is done really well, except that they pretty much never come on the right side of the screen, so you can mostly just stay there and hold space. On the bubble boss level, I got knocked off screen by a pillar, and it glitched the game out, forcing me to restart from the beginning. I wish there was feedback when getting hit in the 2nd level. I also wish there was more!
i agree with the critics of the other comments and i agree also on the fact that this is a really fun game to play! well done!
This one has been my favorite so far, very fun, very epic and fun to play. The only feedback is the same as other comments here, instructions are not clear, I had to figure it out, now, this is not entirely bad, be being a fan of old classic games, I remember when games didn't give you instructions at all and you had to just press buttons and try things and see what happens haha I just think that in this time and age... people might get turned off from that.
Aside of that, great game!!
So this was actually very fun once I figured it out what I was supposed to be doing, but that took like 10 plays just for the first stage. You've got a great game, but I think it needs a more clear explanation of the mechanics/objective.
- Stage 1: I thought the countdown was how long I had to dodge/survive, and almost stopped playing thinking the game was bugged cuz it kept restarting me every 30 seconds. Once I figured out the 30-sec countdown was air, and the objective was to fully charge my spell, it was smooth sailing.
- Stage 2: The spell feels outright detrimental. It makes you go faster, I think, but it also makes the obstacles hit way faster with less time to dodge. I think it'd work better if the spell worked like the star powerup in Mario Kart (temp speed + invincible), but you lost spell charge if you got hit? Or something like that.
- Stage 3: Actually no critique here, it was fun. Felt like a Terraria easter egg, which I appreciated.
To summarize, tons of potential here, just might need some playtesting to help figure out how to present the mechanics more intuitively.


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