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It's a Long Shot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 4.150 | 4.150 |
| Overall | #5 | 3.800 | 3.800 |
| Art | #9 | 4.150 | 4.150 |
| Theme | #17 | 3.650 | 3.650 |
| Music | #18 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme "Freedom but at what cost" in your game?
You play a crew controlling a tank, but sacrifices must be made! Try to reach freedom with all members still alive.
Where and which 3 colors have you used?
Dull Black #18201d, Dull Spring Green #559884, Pale Red #fc7466. Everything is black/green, pale red is used for callouts from radar scans
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Comments
One of my favorites from this jam, great work!
So good! Dithering is a masterpiece. On my machine i couldn't see the floor, but otherwise amazing game!
This does seem to be an issue on iOS 😅
Whatever magic you are using to achieve the dithering effect is working spectacularly,
The visuals are absolutely magnificent, a big thumbs up to whoever was responsible for the tech art! The use of dithering is amazing, and it's incredible what you managed to achieve with only three colors. The gameplay is very smooth and polished, but there are a few tiny things I would adjust. I personally think that the smoothing while aiming is a bit too slow. When firing from a distance, picking a specific target is quite hard. I’m not saying the crosshair should stop immediately as you let go of a button, but I think the deceleration of the aiming point should be increased. And second, while playtesting, I discovered that you can simply walk past all the enemies, completely ignoring them to reach the finish line. I don’t think the enemies need to be more powerful, but the level design itself could be adjusted so it’s impossible to break free without killing the guarding tanks. Overall, the game is fascinating, and I am incredibly impressed by how good it is, especially considering you only had 8 days. Good job my friends )
Thank you so much! This really was a team effort.
The main trick with the dithering is to be able to set aside the third color and use it very sparingly. We also put the UI on a layer above the dithering so it is still readable.
I agree with your gameplay adjustments. It would be awesome if we could add some gates or requirements somehow. We tried making the final area a bit harder, but it became too difficult to play through normally.
Absolute winner
Cool concept and cute characters hahaha. Hitting the targets is really satisfying, but the controls feel a bit too sensitive, making aiming kinda difficult.
A really cool game i was addicted for a while
Cool gameplay, I really enjoyed the tank and the character design, music is fantastic too
Great game, I was able to win without hurting other tanks but sadly lost few of my robots
This is fantastic! I love the use of your dither shader, and the characters were just right; they brought be into the story, got me through the mechanics and gave me a great time! I love the music and the art - Amazing!