Thank you for such a sweet comment! )
Yehor Chalii
Creator of
Recent community posts
If I were to rate this game based on exerience and emotions, it would come out on the very top of the jam! It's a truly amazing concept that is wonderfully executed. The feeling of tension and the fear of Red increases as you play, and discovering that Red was moving terrified me. Such a beautiful work )
The visuals are absolutely magnificent, a big thumbs up to whoever was responsible for the tech art! The use of dithering is amazing, and it's incredible what you managed to achieve with only three colors. The gameplay is very smooth and polished, but there are a few tiny things I would adjust. I personally think that the smoothing while aiming is a bit too slow. When firing from a distance, picking a specific target is quite hard. I’m not saying the crosshair should stop immediately as you let go of a button, but I think the deceleration of the aiming point should be increased. And second, while playtesting, I discovered that you can simply walk past all the enemies, completely ignoring them to reach the finish line. I don’t think the enemies need to be more powerful, but the level design itself could be adjusted so it’s impossible to break free without killing the guarding tanks. Overall, the game is fascinating, and I am incredibly impressed by how good it is, especially considering you only had 8 days. Good job my friends )
