You can define commands that change the style of dialog boxes mid-stream, including sound effects.
You'll need to define the handler for these commands either at the card level (if they're only used in one scene), or at the deck level (if they're used in multiple scenes). If you're also using Puppeteer, your custom command handler needs to ultimately defer to pt.command[] as its default case.
Does that make sense? I can furnish a more complete example if the one in the docs isn't clear enough on its own.
