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(2 edits)

Thank you for your feedback,

Handling Ctrl-Z and Ctrl-Y isn’t easy because Godot manages them locally in each code editor. I’ve tried combining these local changes with the local undo management, but there may be issues. I’ll take a look at it, but for now, it’s best to limit yourself to one undo and use a second rename to revert to the previous state.

Try version 1.0.13 and let me know if you’re still experiencing issues with the editor freezing.

Thank you ! I'll try that new version this weekend.
Is there an option to turn Undo off (for renaming/refactoring) ? I'd rather not have that feature if it is not safe (yet?). When I had my issue, my intent was do undo something not "Refactor" related, but went too far.

(1 edit)

I still have issue where it stops working : can't find references, or finds the wrong ones. And it works again when reloading the project. (I have just noticed, that is works when saving the file)

However, even not perfect, I don't see how I could work without your plugin now. It is so helpful.

Thank you—it's nice to be able to share my work.
I also use my plugin a lot; I haven't encountered any crashes so far, but as soon as that happens, I'll be able to fix it.