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(6 edits) (+1)

Thank you very much for your feedback. We weren't able to implement all the planned mechanics, but we want to continue developing the project after the game jam. We'd like to address the shortcomings you mentioned:

We wanted to add room for tutorials, but unfortunately, we didn't have enough time. We'll fix this in the future.

Yes, it's possible to win the game—I've tested it myself and played it several times. You need to clear 30 rooms for the victory message to appear. However, we didn't add a counter showing how many rooms have already been cleared—this is our mistake, and we'll fix it. :)

Regarding the translation accuracy of some initial improvements—English isn't our native language, so that's why it happened. However, the improvement itself means the mop stays cleaner longer.

Regarding resetting the mop's cleanliness level for each new room: I've noticed that this feature is missing and slightly disrupts the workflow, but on the other hand, it adds complexity. We'll consider the best way to address this issue in the future.

We'll fix the timer sound in a future update!

I can't comment on the HTML specifics—that's for a programmer to handle; I'm the designer and responsible for the sound.

However, the problem here isn't with the cursor itself, but with the fact that we've assigned too many actions to the spacebar—namely, garbage collection, raising and lowering bucket, and disabling the alarm.

Thanks for your feedback! We plan to gradually fix and refine the game, so I hope you'll come back later to check our progress and see how it's developing!

(+1)

Ooooh, okay. I unlocked all 8 upgrades when I played but wasn't aware of the 30 rooms win condition. I'll have to give it another go!

By the way, the static sound, I played another game submitted to the game jam and I experienced the same issue, so it's definitely a result of itch.io or something on my end, as it's not specific to your game only.

I'll definitely check back on this project later!