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Not natively! I'm currently using it on a game which is localized to two languages. The way I'm doing it is by using a folder for each language, each containing the exact same file names. The code will then reference the correct files depending on the language the game is set to. The file structure looks like this

dramas
|-pt
||-cutscene1.gdrama <- Written in portuguese
||-cutscene2.gdrama <- Written in portuguese
|-en
 |-cutscene1.gdrama <- Written in english
 |-cutscene2.gdrama <- Written in english

I'd like to add a proper localization system eventually, as this makes it pretty hard to work with external localizers. It's working for my use case tho!

Thanks for the response ! I was thinking I might have to try this, just wanted to see if it was supported.

Of course! If you try it out, I'd love to know what your experience with localization was like