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Interesting because personally thinking that wild swing build looking imbalanced because of eye and seal as you say
But i see what you're talking about

For current shield building is fine because even casual ppl can win
The problem is deeper and it's more rng so I'm trying to correct control of random in future versions

I think it is an issue more of the final enemy having an unanswerable attack, so you either just slowly die to the damage, or you have a shield build which lets you tank through it safely.


Is there a mechanic in coin/precise builds, or wildswing builds, to deal with that unanswered attack of that fibak enemy?

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I never won with a shield build. Seal, hangman, and the item that makes ties wins gave me a guaranteed win.  I think these items are the best as they make the fights actually consistant. When I fought final enemy, I would just shred them while barely taking damage since I would win all contest . It feels like the enemies quickly out-scale the player so one can only win with good luck and getting good upgrades, while some upgrades like the dagger (which I don't even know what it does) or the flurry (which suffers from it's one time use) are just not good enough where rolling them greatly decreases your chance of winning.