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megurte

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A member registered Oct 03, 2024 · View creator page →

Creator of

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Thank you for feedback!
Yeah, sorry, BGM in battle has no loop because it was not tested properly :_)


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> Remind a little bit library of ruina
Correct feeling hehe Big fun of PM

Thank you!
Yeah, sorry, BGM in battle has no loop because it was not tested properly :_)

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Thank you!
That's true and I'm working on tutorial rework to make onboarding smooth

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Thank you!

>I also had some questions about the balance. On my first attempt, I lost very early, but on later runs I found a relic and combination that felt extremely powerful and allowed me to complete the game twice using almost the same strategy. At the same time, some other relics felt too situational to be useful during such a short run.

Ye, agree that not every action or relic is 100% useful, but what's more important is finding synergies (even strong ones) between them. Otherwise, hardly any game can build perfect balance (except Heroes of Might and Magic 3, but that's a different story). So yeah, I'll work on that in the future

>My biggest issue is the interpretation of the jam theme. Even after reading the explanation, it still felt more like a traditional card roguelike with the theme added afterward than a game built around the theme itself. That is only my personal interpretation, of course.

That's totally fair and I've heard it more than once, and to me the idea of playing around gimmicks with timers seemed pretty obvious from the start. But not everyone got it. So next time I'll try to make it more surface-level / more obvious.

Thank you for your feedback!
I am very grateful for this

This should actually be tagged as psychological horror because of how scared that "No Answer" attack from the final boss made me when I was down to single-digit HP LOL

Ahah great idea, definitely a tension especially on last boss

Thank you!
That's right, and tutorial
So wip on post jam version

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Thanks so much for feedback!
You actually spotted idea 
But the delayed attacks were designed as another countdown layer on top of the no-answer attacks, but the game doesn't explain the gimmick at all right now. Fixing that in the post-jam version. And glad the artwork landed - means a lot ❤️
ありがとうございます!

Thank you for feedback! 
It is gratifying for a craftsman when his work is appreciated

❤️

Woooow thats big
Pretty popular sokoban with banger music. You definitely should try!

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Thank you!❤️
Wish you roll only 9th!!

Animations are so polished and feels pretty smooth!
Let me guess - idea comes from helltaker, am I right? :D
Also was pretty fun to play and very enjoying

Pray to the potato God
We shall bring offering to our mighty potat...
To save our pool souls and get rid of the skin (potato)

Thank you for repost :D

Means I saw it in right angle because love PM's universe too!

Holy
Cow
OST in this game is absolutelly incredible and hooks from 1st seconds in main men. And in gameplay I've to compliment SFX designers with such great audio
Totally added ost to my collection hehe
Artwork is brilliant tho that keeps warm energy ❤️

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AHah was really funny especially uma musume reference :D
because i was laughing and couldn't keep doing mini games xd
Also it's one of my favorite art styles with usage of rough line art without anti-aliasing 💖
ALSO!
Want to mention this setting reminds me lobcorp (even if it's nuc station i know)
Great game, was pretty funny to play it!

Thank you for report
It's a bug yeah

Нужно больше поток...

Hehe Thank you!
Wish add more tricks and gimmicks to the game

Thank you for your feedback!
But Sledgehammer...

Thank yo for your feedback!
You're goddamn right. Playing around likelihood instead of exact numbers felt like a breath of fresh air to design too

Thank you for your time and feedback!
I really appreciate that you liked the game, even though it's not your genre

Thank you!

Oooof. i think it's a bug indead. Should block healing usage there 

Thank you for your feedback!
Yeah, right, we doesn't tested sfx and music properly 
And BGM has no loop :(
But we'll fix it in post jam!

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Thank you! :3
Aha, you're first person who mentioned settings and localization :D
Because I made a handy package that lets you edit all the game's text through Google Sheets which I tested out in other my games
https://github.com/megurte/UnityCsvLocalization

Fair enough. Thanks for taking the time to play and write this out. The delay-attack countdown was designed as the theme carrier from the beginning, but you're right in case - the game never actually teaches it (you have to figure it out by yourself that isn't great i guess) so if a player doesn't notice it the theme reads as absent. That's on me and most useful takeaway

And yeah, just to be clear, everything was made within the 96 hours (exept of some things and packages that i mentioned in entry topic).  And in post jam version will make the mechanic properly visible. Thanks again for the honest feedback :3

Thank you!
I think an audio got bugget in 2x speed mode :_)

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The theme of jam is count down so in out case we have gimmicks with delayed attacks with you have to interrupt during current amount of turns

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The jam's theme is border and direction and it can be interpreted in any way. In our case it's a gimmick.

Maybe it wasn't clear how the mechanic works, so it's confusing how it fits the theme. I'll add a proper explanation of the Delay Attack mechanic in the post-jam version to make it clear

That gimmick with delays is played out of enemies slot and core game play in your opinion isn't main mechanic? :D 

Thank you!
Yeah, it might be a bit confusing. There were some tricky parts that I tried to explain in the tutorial and the description. In the post-jam version, I'll make the onboarding much clearer

I'll do my best to fix it in postjam verstion
Thank you!

No idea why can't attach picture to last post

I hope so

Thank you!
Really appreciate that you like the flow! We'll do our best

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Thank you for your feedback!
Theme fit is delayed attacks and timers. You have to interrupt it before it slay you
Just to be clear here is the example 

Wished to add one more mech with delayed player attack (skip slot for one turn) but didn't make it in time because was busy with polishing

> Some of the words you use in the cards are not really clear on what the effect might be, like what does "stun from a margin" means?
That's quite unclear for sure. In post jam ill fix localization problems

> It looks like it has been done for another purpose rather than the jam
Isn't the goal of jam to make a greate game that players enjoy? 

Thank you for your feedback!
Theme fit is delayed attacks and timers. You have to interrupt it before it slay you

Thank you for your feedback!
Theme fit is delayed attacks and timers. You have to interrupt it before it slay you

Thank you for feedback!
Yeah agree. In post gam ill add more gameplay hints to introduce gimmicks

Thank you!
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