A well polished game, also polished several times already but that's not a bad thing! Visually, the game is really a beauty. The graphics, the visual effects, just awesome, and I like the glowing line art kind of thing.
Turn-based strategy is not an easy genre. In most cases, the complexity gets nuts and leaves the players with hard decisions. I have the feeling that this is well ballance. Maybe, the game could start of with much less card options and enter the player more into thinking of who shoots, who supports, who does what. Talking about this, I have 2 issues:
1. The movement seems unnecessarily complicated. Instead of having a radius and a max. amount of rotation change, you have to fiddle around and often end up miss-using the movement energy and strand there with not enough rotation energy. Also, the movement is sometimes buggy: selecting move and stop below the ship is not always working (even though not overlapping with another ship), then move left of "end turn" does work BUT there is no stop there, so I had to scratch back and forth to end movement.
2. When starting a fight, it would be cool if I could reposition the ships - e.g. put the supporter in the middle of both, so it can support both without having to move from the bottom way upward the the most far ship. Also, while the "nearby" constraint for supporting is nice, maybe there could also be some other way to support the not-near ship.
Another thing I noticed: After victory in the light-speed flight home, I read "select other ship" but I could not get it "to work" and/or don't know what that means or does.
Anyway, this is a really cool, well polished game. It seems near-to-ready to be published and commercialized, right? Thumbs up! :-)