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Thank you for trying the game out!

I am glad you enjoyed playing it. I will try to answer some of the questions you had.

Also, the movement is sometimes buggy: selecting move and stop below the ship is not always working

I will definitely look towards improving the movement. The move and stop can be buggy yes. I am fixing this. You can prematurely stop a ship using Spacebar

When starting a fight, it would be cool if I could reposition the ships

This has been forever in my list! I will try to add it in the next patch, been contemplating the best way to implement it.

Another thing I noticed: After victory in the light-speed flight home, I read “select other ship” but I could not get it “to work” and/or don’t know what that means or does.

Once you win you are supposed to not be able to complete the ships, they have won and will speed away. There are definitely some bugs left in that allow you to move them. I will fix this!

A well polished game, also polished several times already but that’s not a bad thing!

Been working on this game since March! So, its been a while.

I hope I can start to open a steam page for it.

Thank you again for the detailed review!

I played your game today btw. But the jam wont let me review it till I complete the 5 initial reviews.

I will definitely leave a review for it soon!

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What I forgot: I saw credits about character art. But what about the HUD elements, ship etc.? They are awesome.  Did you do these graphics yourself? Nice job if that's the case! Love it.

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Thank you!

Everything else is done by me, ships are all vector art done on Figma, all UI elements are also vectors done on Figma. Everything else, like enemy characters, cutscenes, backgrounds are hand painted on Krita. I am learning digital art to work on it. quite a journey!

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Krita is on my near bucket list to learn -> but I'm not an artist, just as a better replacement to do SVG vector gfx. I used to use Affinity Designer (but not with canva... nah), now I'm back to Inkscape and not happy really (the reason why I went to Affinity years ago)... TL;DR: I should have a look at Krita - even if it's "only" for vector gfx.

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I you want to do svg vectors I would highly recommend Figma. Figma has more vector tools than Krita.