Hey Abstract Laser!
I did not know you had submitted a game on here!
I played it for an hr or so and here is my feedback.
Things I liked
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The new tutorial is much nicer. I like how it explains things. Did get stuck in one or two places but probably it was an oopsie on my end.
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I like that the initial neighbour-hood is a small one and then we can graduate on to a bigger one.
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This also gave me time to be introduced to my place of stay and decorate my room, a mechanic. The upgrade home mechanic I did not notice in the old iteration. (or maybe it wasnt there.)
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I kept the game running idle for over an hr while I was finishing some work and it did not stutter or lag at all. This is a great sign! No memory leaks.
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The neighborhood feels like it has much more personality than before.
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It seems you have spent quite a while on the sound effects. They were really nice.
My gameplay
I tried to open as many locations as I can because they only cost a 1000. When I ran out of cash I would work a job that took less time but gave good popularity. I would also regularly do public speeches, move around to clean the trash and so on. Within the first seven days I have made one of each buildings.
The Big real estate always seemed to out pace me tho. I tried rallying with around 100 popularity, gathered crowds and still always seemed to lose. I had no idea which buildings have more HP and which had low.
I played 2 entire rounds and by 7 days or so they would deplete my HP with attack bots and completely take over the neighborhood.
The buildings I rallied against also always seemed to destroy my crowds despite of using the disruption + protest technique. I am sure I am missing something.
I have not tried just gathering high amounts of popularity, above 100 and trying to win. Maybe that works.
Things that can be improved upon
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I do not like the movement much. put markers with single click and move with double click seems a bit odd. I think we dont really need markers, but single click and people can move should be ok? But then idk, maybe you have probably tested tht before and it must have some issues.
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There needs to be more explanation as to what the buildings do and how the bars move in relation to each other.
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The HP and protest number required would be a nice indication to have before raiding a big corporate place.
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There was an issue with windows version where the game didnt go fullscreen but covered the entire screen. This made the start bar at the bottom hide the energy bar in the game. Maybe a web build + some fullscreen options can be managed?
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It would be nice to have prices below icons so I dont have to click each to see.
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I also felt that the energy was a bit insufficient but it could also be because I am a noob at this sort of game.
Overall, I still had fun! I will retest this game again and try to win this time.
I like all the improvements you have made since the last version!
Let me know if you have any specific questions.
Also, Feel free to ping me on discord when you want me to playtest another version!