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Hi Triston,

Thanks for putting in the time to playtest and the feedback! I like how you explained your gameplay, which give me an estimate on what needs to be worked on in the next iteration.

I am so happy that you complimented on the sound effects! I did spend extra time and effort on them. Most of them are royalty-free license from Pixabay then tweaked in Audacity to give the game feel.

Hmm... it's interesting that you mention the movement system is lacking. The double-click to move was a design intent on my part. Did you build any logistics, such as bus stations/stops, parking lot or gas-stations? If you walk past them, the character will ride the vehicle until the movement stop. So as to encourage efficient movement; thus multiple waypoint systems are implemented, and you can only move with a double-click on the same place. But thank you for pointing this out! This really highlight that the full movement mechanic hasn't been communicated well enough.

A web build has only been recently uploaded on the game page. However, I am still fiddling around them because the FPS is still lacking (on Firefox) and to be improved on. Thank you for mentioning this, I'll try my best to make it work for the next update.

As suggestions for the next play, try to build as much buildings as possible and don't stress too much on the energy :D You can just go back to the Room to Rest/Sleep. I intend to make the game easy and forgiving even with a very inefficient play. But reading from your comment, it means that the current build is still too punishing for an easy/casual play. The difficulty will be somewhat toned down in the future builds and hopefully it can be more enjoyable.

I didn't see your game too while browsing the submission list, must have been buried under a bunch of so many games. But I will make time over this weekend to play and give some feedback! Looking forward to it!