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Brace?

A topic by Blindspot13 created Jul 25, 2025 Views: 1,240 Replies: 7
Viewing posts 1 to 7

Maybe I've missed it in the documentation or I'm just incompetent, but is Bracing implemented? I know the Nelson system involving Bracing is in the game, which leads me to believe that Bracing is as well, but I can't figure out how to do it for the life of me. There's no reaction prompt or anything like that when taking damage, so I just wanted to make sure before I lose my mind.

Developer

I have one other report where someone wasn’t seeing it happen, either, but I haven’t been able to reproduce it yet. It is implemented & is working in my playtests, so I think it might be a problem with the production build.

I’ll keep trying to narrow down the problem and expect it to be resolved in the next version.

As background, we’ve implemented it so it only triggers when you take at least half your health in one hit or would get stressed/structured so it doesn’t spam you with prompts. May eventually change to a flat threshold if that’s not enough.

(+1)

Can we have it changed so that Brace is spammed on ANY hit if a Brace improving ability is active? e.g. Metalmark 1 Reactive Weave, Drake Fortress Protocol, Nelson 2 Armor-Lock Plating, Napoleon Flash Aegis? For Reactive Weave it can be a very important tactical choice to go Invisible and move Speed (as well as obtain the minus Accuracy until the end of your next turn) beyond just the damage reduction for the one hit. If you're going to have a global Brace threshold I'd suggest you put up a poll on what to set it at. Or say a regular Brace might take 9 damage to 5 (saving 4) but you'd get the same savings on a 5 damage for a Napoleon (Flash Aegis) where it takes it from 5 to 1 (saving 4).

Finally if you're going to implement a Brace spamming option for these special cases, maybe make it so it can be turned on as an option globally since that is probably pretty easy to implement at that point?

(+1)

I would definitely like the option to brace whenever I want on mechs that have brace bonuses or functions. It is core to the loop for SSC White Witch, brace early gain Overshield, stack armor using the buffer to take hits. HA Gilgamesh emergency repair is also another module that it could be very nice to be asked if we want to brace before we are reduced to something like 2 hp and hit again. I would rather heal up with a repair than just mitigate my getting structured roll. I have no idea how hard this would be to implement, or an option to just globally turn on/off always ask. But I would definitely like the option.

There are a lot of strategies that really rely on bracing every attack. It is very limiting that we don't have that option in the game. I hope this  changes eventually. PLEASE

I just added a mod that makes this happen, via adding a free system to any mech you always want to offer brace prompts no matter the damage. https://mod.io/g/lancer-tactics/m/ser-bracealots-guide-to-bracing-a-lot#description Hopefully helpful in the meantime, seemed like something people in this thread might be interested in!

G.O.A.T! I will test eventually thank you :)

I ran into a strange bug during a reinforcement spawn. A Bombard Cannon spawned in and immediately took its turn, firing before I had any time to plan around it.

Personally, I really dislike reinforcements being able to act immediately after spawning. I'd love to see some kind of cooldown or a rule preventing newly spawned reinforcements from attacking on the same turn they arrive. It gives players little to no opportunity to reposition or prepare for the threat.

However, the bigger issue was what happened when the Bombard Cannon fired. Its attack hit four of my units, dealing 10 damage to each, but the game only prompted me to Brace for one of them. I wasn't given the same option for the other units, which resulted in two of my units taking Structure damage.

I'm not sure whether this was intended behavior or a bug with how Brace prompts are handled when an attack hits multiple units, but it felt inconsistent.