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(+1)

This game is fun, I enjoyed delivering people to their homes. Even though I spent about 45 minutes on this game, I still haven't finished it and didn't get all achivments, so I'll probably have to come back to it later. The game is interesting, the music is good and idea was good too, but the art was a bit blurry in some places. I don't know if you used the Godot settings to remove the blurriness in the game and cutscenes (if you need help with that, then I can help you), but the game is still good. Great job :)

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The blurriness, indeed, really annoying. Particularly as the graphics are all SVGs. It seems Godot's import ruins this when "importing"!?

Thanks for the offer to help me here! I will definitely want to come back to that!! :-)

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No, the problem probably isn't that you "imported" it. It's more likely that you forgot to set something in the project settings. First, here's what you maybe forget to do:

Project → Project Settings → Turn on Advanced Settings (checkbox in the top right) → Go to Rendering → Textures → Set Default Texture Filter → Nearest

I'm also not sure, but maybe this:

Display → Window → Stretch → (Mode → canvas_items or viewport) and (Aspect → keep)

Try this. As far as I remember, this should help. If it doesn't, I'll have to learn Godot all over again.

(+1)

Wow! Awesome, thanks! I answered you on Discord in more detail.