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The blurriness, indeed, really annoying. Particularly as the graphics are all SVGs. It seems Godot's import ruins this when "importing"!?

Thanks for the offer to help me here! I will definitely want to come back to that!! :-)

(+1)

No, the problem probably isn't that you "imported" it. It's more likely that you forgot to set something in the project settings. First, here's what you maybe forget to do:

Project → Project Settings → Turn on Advanced Settings (checkbox in the top right) → Go to Rendering → Textures → Set Default Texture Filter → Nearest

I'm also not sure, but maybe this:

Display → Window → Stretch → (Mode → canvas_items or viewport) and (Aspect → keep)

Try this. As far as I remember, this should help. If it doesn't, I'll have to learn Godot all over again.

(+1)

Wow! Awesome, thanks! I answered you on Discord in more detail.