Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Glad you approve :) I really wanted to stick with what felt like your design philosophy so I thought providing different weapons bonuses that had discrete advantages and disadvantages could give some nice variability to play without providing a clear 'you have to take this' to play.  I thought the idea of 'paying' for a second weapon at the start with a starting attribute point was a very powerful tradeoff.  Like sure, you could start with a bow and a knife, but you might REALLY need that point of resilience later.

I appreciate the offer with respect to putting my project in your viewer's FOV, unfortunately it's not ready for the limelight yet. It's a computer game (Dungeoneer) which is an FPS dungeon crawler.  It's got roguelike components and a strong influence from old school dungeon RPGs.  But that said, I'm still at least two years away from what I'd consider a real working product.  I posted a devlog recently which shows current progress.
I'm interested to hear how your tests bear out!

(+1)

I think you did a great job at keeping close to the game's pillars!

I think I expressed myself wrongly: I meant to ask if you intend to post your Armory design anywhere! I think for people looking for more decision-making involved in their runs it could be a great addition!
But since you mentioned your own project, I think it's right down my alley as well! I don't know if you could tell, but the original Rogue game was a huge inspiration for Dungeons of Galora's design

(+1)

No intention to pass it around, was mostly just expressing my enjoyment and some customization I did for my own play.

Thanks for the vote of confidence on my project! Rogue is definitely still in the hearts and minds of many of us :)

(+1)

totally understandable! thanks for sharing it!