- Youtube Link / Twitch Link
- Graphics : Generally fine, some things could maybe do with a touch-up or change for consistency but IIRC this was said to be asset pack usage.
- GUI : Generally fine
- Performance : Fine
- Music / Sfx :
- Music : Fine
- SFX : Fine
- Gameplay : Fine, RPG of the J sort.
- Misc Issues :
- RPG Maker woes, some issues on capturing for video
- Notes :
- Character picture is still present in the status screen when swapping between parameters, properties, elements, access ; it might be better if it faded out?
- Would be nice if there was tooltips under parameters to get more information on what a thing is and what it might affect.
- I like that monsters visibly drop items post-defeat
- Final Thoughts : Overall, I do like it and want to give it a revisit at some point in the near future as I didn't give it as much time as I would've liked.
Viewing post in Moonfell: the Tides of Aether jam comments
Thanks for the stream and detailed feedback!
Quick clarification on graphics: while I am using an asset pack as the "core" for visuals, there are a lot of custom sprites (and edits) to expand and improve upon what is already there. So any of those suggestions are totally fair game, and I've already started implementing a few tweaks based on FQ9 playthroughs.
I can look into hiding the character picture in some status pages. It does get a bit "busy" in some screens for sure.
I like the parameter tooltips idea. Tutorials for each param were my initial compromise but I'll look into your suggestion.
Happy to hear you enjoyed the game so far and I would be excited to get your thoughts on the rest of the demo after FQ9.