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(1 edit) (+1)
  • Youtube Link / Twitch Link
  • Graphics :  Generally fine, some things could maybe do with a touch-up or change for consistency but IIRC this was said to be asset pack usage.
  • GUI : Generally fine
  • Performance : Fine
  • Music / Sfx : 
    • Music : Fine
    • SFX : Fine
  • Gameplay :  Fine, RPG of the J sort.
  • Misc Issues : 
    • RPG Maker woes, some issues on capturing for video
  • Notes : 
    • Character picture is still present in the status screen when swapping between parameters, properties, elements, access ; it might be better if it faded out?
    • Would be nice if there was tooltips under parameters to get more information on what a thing is and what it might affect.
    • I like that monsters visibly drop items post-defeat
  • Final Thoughts : Overall, I do like it and want to give it a revisit at some point in the near future as I didn't give it as much time as I would've liked.

Thanks for the stream and detailed feedback!

Quick clarification on graphics: while I am using an asset pack as the "core" for visuals, there are a lot of custom sprites (and edits) to expand and improve upon what is already there. So any of those suggestions are totally fair game, and I've already started implementing a few tweaks based on FQ9 playthroughs.

I can look into hiding the character picture in some status pages. It does get a bit "busy" in some screens for sure.

I like the parameter tooltips idea. Tutorials for each param were my initial compromise but I'll look into your suggestion.

Happy to hear you enjoyed the game so far and I would be excited to get your thoughts on the rest of the demo after FQ9.