Thanks for the stream and detailed feedback!
Quick clarification on graphics: while I am using an asset pack as the "core" for visuals, there are a lot of custom sprites (and edits) to expand and improve upon what is already there. So any of those suggestions are totally fair game, and I've already started implementing a few tweaks based on FQ9 playthroughs.
I can look into hiding the character picture in some status pages. It does get a bit "busy" in some screens for sure.
I like the parameter tooltips idea. Tutorials for each param were my initial compromise but I'll look into your suggestion.
Happy to hear you enjoyed the game so far and I would be excited to get your thoughts on the rest of the demo after FQ9.