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Delightfully disgusting :D The worm walls of the map really help selling the vibe! The concept is really straightforward and delivers well on the theme. The rebirth mechanic is really interesting and goes hand-in-hand with what seems like a proportionately deadly dungeon. This module would be really interesting to fit in a campaign, having the surviving characters leaving the mountain with all of their boons and banes.
The last room and conclusion I felt a bit ambivalent about:
I think if running this, I would probably adjust this last room to make it totally clear that whoever deals the killing blow becomes the next worm-thing, and let the players figure out the consequences.
Thank you so much!!
And you know what you're right, maybe the motif walls should be on the outside in the main chamber, and it should be something to uncover.
And to be honest, the worm transformation is definitely contentious and even I'd probably only run it sometimes because it's so mean, but I wanted to capture that old school trickery.
Great and yucky use of the worm theme
My favorite bit:
“Bodies float and can be walked on.”
Clever way to change the environment as characters die and reincarnate.
“Hadal” is hard to read in that font. Body text is readable and I dig it.
Might be fun to throw a “weird lil guy” in there somewhere to change the pace and mix up the theme a bit if that makes sense.
Lots of systems to fit in 4 pages but you’ve explained it very well. Impressive. So many tables too!
Thanks so much!
Yes totally agree, I do wish I added a weird little wormy guy somewhere to change it up.
Very thematic and on-theme with the worminess of it all! Loved the hexmap, and all of the roll tables. This all seems extraordinarily deadly, but that is obviously softened by the resurrection mechanics. I think stacking banes/boons would’ve been very funny, but obviously punishing. Good work!
Thanks so much!
I mean hey nothing says you can't homebrew stacking the Blessings and Banes, but I can't promise a play tested experience!
SO MANY WORMS. This is great, I love the resurrection idea and how wormy everything is. Room 8 / the conclusion is a little bit confusing - what are the 6 statues, why are four damaged and two not? At what point does the Worm-Thing attack (as it is initially described as unmoving)? If the dungeon collapses do they get any loot? The murals are a bit confusing as well, I can imagine conquering civilization is what Worm-Thing wants but as it is still in here, presumably it hasn't achieved this previously - so maybe it was also defeated by previous trial entrants but then resurrected itself slowly?
That said, I do think with something this daft the plot doesn't need to make too much sense and otherwise this is perfect and wonderful.
Thanks so much!
And great questions, to which all can be summed up: what do you think?
But that might be a bit lazy and a bit vague so let me try to answer here:
- what are the statues? You decide! Definitely an ancient motif but also some sort of artifact?
- why are they damaged? Who knows, earthquake? Maybe something incredibly strong started what you must finish?
- Good point, this was missed, could be wherever for pacing though
- Depends , can they grab any? They don't have much time!
- Intentionally vague but frankly you got it so maybe not too vague? Clearly something went wrong and not as intended by the murals depiction!
Hopefully it was interesting enough to worm it's way into your thoughts! Appreciate the feedback greatly
That’s probably one of the deadliest adventures I’ve read in the jam, and while I usually don't appreciate lethality for the sake of it, the rebirth process in the worm pool is so delightfully weird and fun to imagine that I really want to run it. The conclusion is totally unexpected, too... really great work, caught me by surprise.
Wow thanks for such kind words! What a compliment 🙏 Glad you enjoyed it!
I guess it was unavoidable to be weird, given the title.
Great worm stuff. The rebirth mechanic with changing boons/banes brings a lot of movement into the adventure. I look forward to running this.
A bit juvenile, but an optional rule would be “take a shot on death”, correct?
I mean that's absolutely an optional rule I condone but don't endorse 😂
Thanks so much! Hope you enjoy it!
This is hella wormy.
I love a module with a neat little concept that it really indulges in, and this is exactly that. Super playable, funny without trying too hard, everything fits together really well. It's good! I like it.
Thanks so much! 🙏
Gross and weird. Exactly my kinda thing. I too have a love of inflicting disgusting worms upon people so this is a burrowing parasite straight to my heart. Lovely interpretation of the title and a hex crawl! I love a hex crawl! They are so underrated! Love this. Thank you for making and submitting it!
Exactly! I contemplated going for the classic worm meaning to be snake, salamander or dragon, but nothing felt more vile and original than actual slimy worms!
Thanks so much for the kind words! 🙏
Great layout and art! Love the old-school vibes.
Thanks so much! 🙏
I love how hard you went for it with the worms. The worm candelabra made me laugh out loud.
I really enjoyed the visual style. It was a simple concept well executed. The map is great. Excellent font choice. I like the worm on the cover a lot, but for the purposes of scoring in a competition it’s maybe too plain for top marks.
Overall, this adventure is one of my favorites I’ve seen so far!
hey ursidae, this is cool stuff.
visually: very clean design, fun font choices that don't run into legibility issues, nice texture and color. all the off white and green-grays are very much my cup of tea. some other notes:
is the worm helm an actual worm helmet, or is it just a dead worm worn as a hat? the former implies a cult constructed it, the latter feels like it should run a risk greater than negative charisma-- can't be healthy to inhale that dead worm air.
the worm egg and worm urn are the best of the bunch! these rule, and i think the implication that a player could end up forming their own worm dungeon just by using these is great.
had a lot of fun reading through this! looking forward to seeing more of your work in the future
You had me at worms, but this has so much more going for it!
Perfectly gross themes throughout, interesting puzzles, and a fun dungeon that has more going for it than just treasure. I also really like the rebirth aspect. I could see players having a lot of fun running through this multiple times and figuring out the puzzles better as they go.
Also it’s visually so good!