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KPOPandRPGs

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A member registered Apr 12, 2020 · View creator page →

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Can you please provide some additional community copies? :)

Ah, I see. Thank you for elaborating! :) 

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Thank you very much! I have a quick question: what do you mean exactly? You talk of one scenario and then of two scenarios that don't overlap.

To use Trophy's terms: the module is called an incursion (scenario or adventure would be fine too in my opinion) and it consists of two sets (distinct locations, on page 3 and 4). 

They are connected in the narrative because the players have to start at the first set (and ideally engage with it enough to accomplish its goal) and then they can go to the next set and engage with its goal -  to achieve what they came to do (rescue the robot).  So basically they arrive at the summer residence and when they are there they can discover the tent. I'll say that's quite connected - unless a GM decides to run it differently :D 

Or do you mean something else?

PS.  Also thank you for doing some additional reading! I've added a document that is not part of the judging that explains some terms too, but I expect most people will not know Trophy Gold or look into it. 

Great art and premise! Perfect Appendix N vibes.

Super creative and amazing art! Petra and Gully look really cute. 

I love what you did with this title! Amazing world building. Great locations, factions and monsters. The art and layout supports this module really well.

And I will check out your actual touchstones  (Roadside Picnic / Stalker as you shared on bluesky) :D

This exceptionally good! Great layout and art. Cool creepy vibes. Super playable. Reminds me a bit of  Killer Klowns from Outer Space.

This is really creative! Amazing science-fantasy vibes. 

This looks really good. I love that it's not only a Myth but there's also a Knight and a Seer. 

Great art and layout! Aslo a lot of cool ideas for monsters.

Thank you! 

Amazing cover, great writing, really weird (in the best way possible).

This stands from the competition out because it's so creative and fun.

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Thank you! :)

Outstanding art and layout! Quick and fun read.

I love the back story you came up with. Also, this looks awesome and gets the vibes across perfectly.

This is really cool! I love solo games and this one is fun, especially the final confrontation.

Very pulpy cover. Also: great interpretation of your title.

This is really creative in terms of the NPCs and general world (chainfolk)!

Great old school adventure! I love the Mesopotamian vibes in particular.

This looks stunning! Great artwork and choice of colors.

Quick and fun read! Love your art and the general vibes. 

This is a really cool entry that matches it title perfectly (I like that there's not only one but two worlds to potentially explore). Great Layout and visual design. 

Love the art and layout! Making the silkworms and moth so large is a great idea.

I love that you went with the Blades are NPCs . Also the flesh garden is such a cool location.

Thank you! :)

Great monster. Perfect pulpy vibes in your writing and layout.

  I like that thresher has no sense of humor :D 

I love how short and straightforward this is. The art and layout elevate it and get across that this is supposed to be a silly little adventure.

Cool concept! I appreciate the GM notes. Also the menue is really fun.

Amazing how you made this bonkers title work. I laughed a lot.

I love the premise of playing hirelings. Well done!

Thank you very much! I'm glad my entry is of interest to people who aren't familiar with Trophy. My main reason for using this system instead of going system-agnostic was: I wanted to make something I can use for one-shots (and Trophy Gold is one of my favorite games). 

If you want to check it out, I can recommend watching an actual play of Jason Cordova (the publisher of Trophy Gold).

Me too :D Thank you very much! If you end up playing it, feel free to let me know how it went :)

This feels like a classic adventure (PCs getting approached in tavern, exploring sewers, fighting rats) with some fun add-ons. Great for a one-shot. In my opinion this ranks high in terms of gameability because you clearly tell the GM what's going on and provide some descriptions they can just read.

I love that this is inspired by the real world. I'm not from the US but I can see the references to Florida. Cool NPCs and great layout / art.

Amazing premise. This is really intriguing. I love that you included a time line with different events - as a GM I find stuff like that really helpful.

Thank you! I'm glad you liked the additional advice, because earlier today I thought: "Is anyone going to read this actually?" :D I assumed Trophy Gold isn't that widely known (last year two entries used that system, this year it's just me) so I thought, maybe that extra document makes my module more playable for others. 

Trophy Gold is great, especially if you like story games with an OSR-aesthetic.

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Thank you very much! Trophy Gold is worth checking out if you like an OSR-aesthetic but rather play story games :D 

Thank you very much!