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(2 edits) (+1)
  • Youtube Link / Twitch Link
  • Graphics : Simple but it works, our character might be slightly brain
  • GUI : Fine for the most part, but certain things like all the stats on the left side could be kept to the inventory screen so it's not on screen 24/7.
    • Would also be nice to have tooltips in inventory to know what stat each icon stands for.
  • Performance : Fine 
  • Music / Sfx : 
    • Music : Somewhere between good and.. a bit annoying?
    • SFX :  Fine
  • Gameplay :  A bit of a mash-up of Luigi's Mansion with Binding of Isaac with the latter's difficulty, it's a bit better than I was expecting.
  • Misc Issues : 
    • There can be some weird issues with the flashlight when the mouse cursor is near the player character.
    • You can die in the boss summon animation
  • Notes : 
    • Maaaaarrriiioooo ... Mario?
    • No idea if it exists, but an upgrade / candy / relic to destroy the webs would be nice.
    • Enemies take very little time to kill the PC
    • It'd be nice if we could rotate the items in the inventory
    • Inventory size upgrades?
    • Any plans for meta-upgrades or unlocks?
    • It seems like ghosts sometimes just won't start turning visible if shone on by the flashlight , or at least a delay
    • The dash seems a bit much to start off with, are there upgrades that upgrade it's speed & distance?
    • The inventory can take a while to open and close, ending up in with ghosts almost assuredly killing you if you accidentally open it.
    • I only found out that you can dash through doors on a later play session , nothing tells or hints at this afaik.
  • Final Thoughts : Overall while I do like what's here, it can definitely be expanded upon.

Hi thank you for the Review. the gameplay i saw really helped me identify the issues.

I saw you fat finger the backpack quite a lot of times. maybe I'll add a windup so you have to hold the key to open it.
you talked about the blaster swapping being on the right click. and i totally agree. i did not think of that at first.

The GUI can be edited in the settings with UI scaling and UI transparency. i can add more features like the one you suggested

for the music. yeah it's kind of scummy. the leitmotif is just used way often. maybe i can make it a bit more subtle.
enemies dealing high damage is intentional. but i can reduce the damage for now.

yes there are items that increase it's speed / distance. the dash is pretty much required for bosses and evading high damage. it does not give you invincibility when dashing.
dashing through doors is a hidden mechanic. but i can put it in the tutorial later on