- Youtube Link / Twitch Link
- Graphics : Simple but it works, our character might be slightly brain
- GUI : Fine for the most part, but certain things like all the stats on the left side could be kept to the inventory screen so it's not on screen 24/7.
- Would also be nice to have tooltips in inventory to know what stat each icon stands for.
- Performance : Fine
- Music / Sfx :
- Music : Somewhere between good and.. a bit annoying?
- SFX : Fine
- Gameplay : A bit of a mash-up of Luigi's Mansion with Binding of Isaac with the latter's difficulty, it's a bit better than I was expecting.
- Misc Issues :
- There can be some weird issues with the flashlight when the mouse cursor is near the player character.
- You can die in the boss summon animation
- Notes :
- Maaaaarrriiioooo ... Mario?
- No idea if it exists, but an upgrade / candy / relic to destroy the webs would be nice.
- Enemies take very little time to kill the PC
- It'd be nice if we could rotate the items in the inventory
- Inventory size upgrades?
- Any plans for meta-upgrades or unlocks?
- It seems like ghosts sometimes just won't start turning visible if shone on by the flashlight , or at least a delay
- The dash seems a bit much to start off with, are there upgrades that upgrade it's speed & distance?
- The inventory can take a while to open and close, ending up in with ghosts almost assuredly killing you if you accidentally open it.
- I only found out that you can dash through doors on a later play session , nothing tells or hints at this afaik.
- Final Thoughts : Overall while I do like what's here, it can definitely be expanded upon.
Viewing post in Today, I'm Going Ghost Hunting [DEMO] jam comments
Hi thank you for the Review. the gameplay i saw really helped me identify the issues.
I saw you fat finger the backpack quite a lot of times. maybe I'll add a windup so you have to hold the key to open it.
you talked about the blaster swapping being on the right click. and i totally agree. i did not think of that at first.
The GUI can be edited in the settings with UI scaling and UI transparency. i can add more features like the one you suggested
for the music. yeah it's kind of scummy. the leitmotif is just used way often. maybe i can make it a bit more subtle.
enemies dealing high damage is intentional. but i can reduce the damage for now.
yes there are items that increase it's speed / distance. the dash is pretty much required for bosses and evading high damage. it does not give you invincibility when dashing.
dashing through doors is a hidden mechanic. but i can put it in the tutorial later on