Thank you Latinastrike. Had a lot of fun watching your stream (it was long so I can not thank you enough)!
Definitely looking into a lot of things in your feedback like the catch furballs minigame (everybody struggles so its something that I need to change dramatically) and that leads to blocking people of major content.
A smaller delete brush will be part of the build prior to demo (thats coming for sure).
One that its not in that you mentioned (and I agree) is the ability to move things/drag and drop (or at least buildings/props), I tried creating logic for it but I did not manage to make it work (like Undo)... its the tough job of being a solo dev... I will definitely give it another go since its such a great feature.
Ah for last I did not allow for tiles to be rotated for a simple reason which is overflow. If a tile rotates invades another tiles, flickering happens... could not make it work...
In the stream you mentioned that you liked deleting things! That meant a lot to me since I put a lot of effort in making deleting things fun (not just deleting)!
Thank you for playing the game, had a great time watching