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(2 edits)

Thank you Latinastrike. Had a lot of fun watching your stream (it was long so I can not thank you enough)!
Definitely looking into a lot of things in your feedback like the catch furballs minigame (everybody struggles so its something that I need to change dramatically) and that leads to blocking people of major content.

A smaller delete brush will be part of the build prior to demo (thats coming for sure).
One that its not in that you mentioned (and I agree) is the ability to move things/drag and drop (or at least buildings/props), I tried creating logic for it but I did not manage to make it work (like Undo)... its the tough job of being a solo dev... I will definitely give it another go since its such a great feature.

Ah for last I did not allow for tiles to be rotated for a simple reason which is overflow. If a tile rotates invades another tiles, flickering happens... could not make it work...
In the stream you mentioned that you liked deleting things! That meant a lot to me since I put a lot of effort in making deleting things fun (not just deleting)!

Thank you for playing the game, had a great time watching

(+1)

That’s nice to hear that some of those things will be implemented and that makes sense about the tiles. We were just having way too much fun with the tiles 😂 making a pool and everything. Haha. 

Deleting stuff was fun lol, that was very creative. I understand being a solo developer isn’t easy. I hope I get to play some more soon and once the final version is out as well. It will be nice to see more things about the game.  Great job 👍