Actually, an additional request now I'm thinking about it: when changing between stages of Encounter Indicator, it visibly snaps between levels and the flicker as the change occurs is quite noticeable as it also resets instantly to frame 0 in the animation. I'm using a swirly crystal ball I made that changes from blue to red on stages rather than your provided graphics, so it's quite pronounced.
Can we have it so that it fades between the two stages rather than instantly snaps? Failing that, have it at least wait to complete the animation before changing to the next stage.