Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Actually, an additional request now I'm thinking about it: when changing between stages of Encounter Indicator, it visibly snaps between levels and the flicker as the change occurs is quite noticeable as it also resets instantly to frame 0 in the animation. I'm using a swirly crystal ball I made that changes from blue to red on stages rather than your provided graphics, so it's quite pronounced. 

Can we have it so that it fades between the two stages rather than instantly snaps? Failing that, have it at least wait to complete the animation before changing to the next stage.

Sure, fade transition is possible. Basically both sprites need to be rendered on top of each other and then the opacity of one goes down while the other goes up each frame. Will see what we can do :)