Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

nice sandbox incremental, but im concerned at how late-game is going to be in terms of difficulty/build adaptations, seems like 1-2 meta's will carry me through the game, unless there are some optional objectives forcing me out of them. Still, needs QoL's

  • turn on/off all machines button
  • clear all logs (in case of a jam)
  • stop showing me 3-star result on a level i've already beaten
    • as well as showing the tasks list on new level
    • (as it turns out it only applies to last/pre-last levels)
  • "sell thing" area shouldnt be this big and close to center. Its good that there are no "reduced sell prices" here because i accidentally sold plenty of items because of it
  • for fine tuning, it would be cool to have "hold button and then use mouse wheel/mouse itself to make fine adjustments, because hold-to-fine tune is a bit timing-sensitive and if its kept - it should be slower
  • rotation doesnt work when multiple items selected
  • add "turn on/off" to RMB item context menu
    • or make the button easier to click on
  • "combo cap" upgrades coming on release i hope?

cheers

this is some really great feedback - thank you!

working on QoL for next update so much of this will be fixed/implemented. I'll be making the right click context menu much more useful in general , and adding more options to the settings menu for greater control. Yes combo cap among other thigns will likely be perma upgrades as part of meta progression for full game - yeah i need to make the sell area much less in the way or/and add option to get rid in general - the 3 star point is a great catch.

(1 edit)

yep, basically slides and conveyors brign you all the way.
and even in the "bring logs over the mountain" kind of level, neeeded like 1 fan and the rest all conveyors.

you should probably add restrictions and stuff in some levels, like conveyors banned, can only use 4 fans max and such

hey yeah, i will be leaning into the restrictions a bit more for required objectives - for this early version i wanted to not punish players too much so i can test base systems and ideas!

hey just wanted to say i've added most of what is here in your feedback in todays patch! thanks for the super useful feedback, definitely better now