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Who Nose Studios

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A member registered Jan 20, 2026 · View creator page →

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i bet she fast...

thanks so much <3

https://discord.gg/8UEhWcpZvQ

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oh wow i love these builds so much :0  i have a channel in my discord where you can post builds!! if you dont wanna join thats cool but can i post these screenshots there if not cos theyre are so cool !

and thank you for the kind words <3

glad you had fun! and thats a good idea, its been on my list for a while but you are first to ask - i'll add it to "F" key or something!

ah thats so cool, you're the first i've heard trying that! i experimented with that myself when testing to see if they work as a ladder and its pretty fun 

you can also sandwich two conveyors together to go vertically if they are upgraded a bit but its quite fiddly...

there will be more levels like this going forward :)

interesting! i'll have a look at it :)

thank you! yes many more levels planned and processing tools too :))

thanks so much! i've been considering trying to get it on Newgrounds, maybe i should go for it....or am I 10 years too late lol

thanks for playing and for the feedback! will look into the trampolines as that seems off. Also yeah the slides things, there's one thing i could try without making a whole snapping system which im not sure i wanna do lol

Ah thanks so much Jule! <3

i'll add an option to remove all tools to the right click context menu - and yeah, i didn't communicate the new combo pb xp bonus you are right! Partly because i'm not sure about it as a scalable idea so might drop it and introduce something else, but yeah not good to have systems which aren't communicated!

hey yeah i think i'll add as option, as it used to be like how you describe you'd like it and then i changed it to what it is now after some feedback lol - i can see players liking both ways - maybe the camera should also pan if the cursor gets close to the edge of the screen, so if holding a tool it would do that as well?

omg ahahah i want to see a video of that..i did somethign similar like a washing machine with fans - yours looks much more impressive ..

can live out my fantasy of becoming a farmer - love it

<33

valid. i'm looking at adding a bit more complexity to this going forward for sure - along with adding more tree species with different density logs (more processing needed, longer to chop), a good idea someone mentioned is to experiment with adding different sized trees within each species, allowing more or less choppers to be placed there, with more space in-between trees needing more complex routing and bigger builds - as an expample! 

thanks for the feedback!

thank you for the kind words! really glad you enjoyed it :))

and for precise rotation, i added some more control in the patch yesterday, you can hold SHIFT+Q/E for extra fine rotation, also if you prefer you can toggle on using your mouse scroll for rotation when you have a tool selected!

ah yeah i did set a limit for the web build to keep things running smoothly (400...) - i will expose this in the settings so people can bump it up if they want! 

it can be fiddly and not the most efficient (but is fun) but did you try shooting them at the trampolines with fans? you can make a funnel and direct them into the trampolines at the rough angle you want, the faster they hit the trampoline the further they bounce! would be hard to complete the required objective with this method but could be possible...

Hey so i reordered the tutorial a bit, so it prompts you to open the shop before 4x combo task , and moved the shop arrow the midle + the whole bottom bar is clickable to maximize the panel - much better! thanks for the feedback :)

hey in today's patch i've improved the cursor feel and is easier to grab logs now, also i moved the box-selection to SHIFT+DRAG instead - thanks for the feedback!

hey just wanted to say the refund area got improved in todays patch! thanks for the feedback :)

hey yeah, i will be leaning into the restrictions a bit more for required objectives - for this early version i wanted to not punish players too much so i can test base systems and ideas!

hey just wanted to say i've added most of what is here in your feedback in todays patch! thanks for the super useful feedback, definitely better now

hey i improved the delete section in recent patch and other QoL - check it out! as its come up a couple times, i'm considering adding an option in the settings for the buy mode to turn off after one purchase - if people want to!

Hey bug been fixed in recent patch! thanks for the help :) and as it stands, each zone has its own max combo pb record, so you get XP if you improve it - not sure if this will stay but for now thats whats going on

Hey so i believe i fixed the cursor drag in recent patch! and the "earn X" cheese i sorted too - thanks for heads up!

hey would you like an option in the setting menu to turn off buy-mode after a single tool placement? could be good if there are other people finding this frusstrating! 

thank you <3 and thats some serious cash you've got there! 11.7 heat as well ey...

ah thanks so much! that's a great catch i've not noticed that one! and yeah i'll add some cursor control into the QoL settings that'll hopefully help - i think its what i'm doing to replace the system cursor for the in-game one thats making it floaty i'll see if i can fix it up a bit 

great feedback - thank you

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Ah yes you're first to notice this bug! (that switching stages resets your xp gain on reaching new combo pb) - currently fixing this!

but yeah it was a design decision to make it so you only are rewarded on reaching a new combo pb, so that players couldn't just sit in an automated zone gaining infinite xp when combo-ing...so in early game you're rewarded for reaching a new combo.

thanks for the feedback!

thank you so much <3 I will try my best haha

ah thank you so much <3 glad you are enjoying it!

to cancel the next tool purchase you can right click (i think i need to add that to the control tips tbf..) - also you can using middle mouse drag/right click drag to pan the camera if youre using a mouse! but this makes me think maybe it should pan if your cursor goes close to the edge of the screen or somehting) 

i'll be putting a patch out tomorrow with a load of QoL improvements which improves the delete box and a load of other stuff!

Thanks for the feedback!

thank you! ive got that exact upgrade on my list haha..and in next patch i've improved how you interect with turning tools on/off and more QoL

this is some really great feedback - thank you!

working on QoL for next update so much of this will be fixed/implemented. I'll be making the right click context menu much more useful in general , and adding more options to the settings menu for greater control. Yes combo cap among other thigns will likely be perma upgrades as part of meta progression for full game - yeah i need to make the sell area much less in the way or/and add option to get rid in general - the 3 star point is a great catch.

thank you for the feedback! i'm glad you had fun with whats there at the moment :) so the plan for later levels are for it to get a bit more challenging, with as you say more restrictions (trying to not overdo this), but also varying tree species which will require more complex systems to sort etc

yeah it is already with Backspace/Delete, but true i don't think i say that in the controls section..

thanks so much!

yeah for sure, it annoys me sometimes too, i had it in the top-middle of the bottom ui bar before and that was worse, i wonder where would be better or if its needed at all? 

and thank you! i'm glad you enjoyed it :))