i bet she fast...
Who Nose Studios
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ah thats so cool, you're the first i've heard trying that! i experimented with that myself when testing to see if they work as a ladder and its pretty fun
you can also sandwich two conveyors together to go vertically if they are upgraded a bit but its quite fiddly...
there will be more levels like this going forward :)
i'll add an option to remove all tools to the right click context menu - and yeah, i didn't communicate the new combo pb xp bonus you are right! Partly because i'm not sure about it as a scalable idea so might drop it and introduce something else, but yeah not good to have systems which aren't communicated!
hey yeah i think i'll add as option, as it used to be like how you describe you'd like it and then i changed it to what it is now after some feedback lol - i can see players liking both ways - maybe the camera should also pan if the cursor gets close to the edge of the screen, so if holding a tool it would do that as well?
valid. i'm looking at adding a bit more complexity to this going forward for sure - along with adding more tree species with different density logs (more processing needed, longer to chop), a good idea someone mentioned is to experiment with adding different sized trees within each species, allowing more or less choppers to be placed there, with more space in-between trees needing more complex routing and bigger builds - as an expample!
thanks for the feedback!
ah yeah i did set a limit for the web build to keep things running smoothly (400...) - i will expose this in the settings so people can bump it up if they want!
it can be fiddly and not the most efficient (but is fun) but did you try shooting them at the trampolines with fans? you can make a funnel and direct them into the trampolines at the rough angle you want, the faster they hit the trampoline the further they bounce! would be hard to complete the required objective with this method but could be possible...
ah thanks so much! that's a great catch i've not noticed that one! and yeah i'll add some cursor control into the QoL settings that'll hopefully help - i think its what i'm doing to replace the system cursor for the in-game one thats making it floaty i'll see if i can fix it up a bit
great feedback - thank you
Ah yes you're first to notice this bug! (that switching stages resets your xp gain on reaching new combo pb) - currently fixing this!
but yeah it was a design decision to make it so you only are rewarded on reaching a new combo pb, so that players couldn't just sit in an automated zone gaining infinite xp when combo-ing...so in early game you're rewarded for reaching a new combo.
thanks for the feedback!
to cancel the next tool purchase you can right click (i think i need to add that to the control tips tbf..) - also you can using middle mouse drag/right click drag to pan the camera if youre using a mouse! but this makes me think maybe it should pan if your cursor goes close to the edge of the screen or somehting)
i'll be putting a patch out tomorrow with a load of QoL improvements which improves the delete box and a load of other stuff!
Thanks for the feedback!
this is some really great feedback - thank you!
working on QoL for next update so much of this will be fixed/implemented. I'll be making the right click context menu much more useful in general , and adding more options to the settings menu for greater control. Yes combo cap among other thigns will likely be perma upgrades as part of meta progression for full game - yeah i need to make the sell area much less in the way or/and add option to get rid in general - the 3 star point is a great catch.

