Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

You AgainView game page

Submitted by Yura (@_AkitaYura) — 4 hours, 1 minute before the deadline
Rated by 11 people so far
Add to collection

Play game

You Again's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How is your game related to the Theme and Special Object?
You play as a human with near-infinite lifespan, and among the Death's tricks is a tomato nuke.

What tools and 3rd party assets did you use?
Unity.
flaticon for some icons.

How did you use generative AI? (If you did)
No.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wait, are these all hand-drawn? That's really cool!

Developer

Thank you! And yes, I drew them all myself, mainly because drawing stick figures is fast and fun!

Submitted

Alright, this game is actually pretty funny lol. Its basically kind of like logic puzzles for me. Its quite interesting but I do wish there were more polish and juice in completing the absurd and normal solutions just to make it a bit more addictive. For a 2 day game jam, making a lot of illustrations is also very ambitious which I highly respect! Overall, I had a bit of a chuckle playing this one! Great work!

Developer(+1)

Haha, glad it gave you a good laugh! Treating it like a logic puzzle is actually a super cool way to look at it!

You're so right about needing more polish and juice—adding dynamic particle effects, punchier sound effects, and extra screen feedback for those absurd solutions would definitely make solving them feel way more satisfying and addictive.

Balancing that much illustration work in just 48 hours was definitely a wild ride, so I really appreciate you noticing that! Thanks a lot for playing and taking the time to leave such encouraging feedback!

Submitted

I really enjoyed this, feels like cards against humanity but with some strategy, managed to get the ending with 20000+ heath left(I think). The artwork is very nice, and I internally giggled at some solutions. At the same time though I think the card game aspect of it isn't really hitting it for me. I don't feel like I am doing anything when I choose to keep cards, as when the corresponding calamities appear is completely random. Nevertheless, great job :) 

Developer

Thanks so much for the great feedback! I'm super happy you liked the art style and the humor!

You're spot on about the card-keeping mechanic—random calamities definitely take away the tactical feel of holding onto cards.

I'm definitely looking into ways to fix this in future updates, such as adding a disaster telegraph system (previewing future turns), passive bonuses for held cards, or card combo mechanics to make keeping cards more strategic.

Thanks again for playing and taking the time to write this!