Play game
Gilded Tunnel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #66 | 3.833 | 3.833 |
| Secondary Theme Interpretation | #111 | 3.500 | 3.500 |
| Overall | #136 | 3.583 | 3.583 |
| Gameboy Soul | #162 | 3.750 | 3.750 |
| Soundtrack/SFX | #167 | 3.417 | 3.417 |
| Quirkiness | #193 | 3.417 | 3.417 |
| Graphics | #223 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
The player leads as the dwarves are engaged in a journey/mining-effort to return to an ancestral horde.
Leave a comment
Log in with itch.io to leave a comment.



Comments
I love the palette/artstyle and the music, but i have no idea what's going on when i click things! i'm still enjoying it regardless, even if just while a lil bit confused haha
I didn't know what to do at all, i just bought a guy (maybe as an upgrade) and went back to waiting for money. I think this needs a tutorial. Good game tho!
While I had fun clicking buttons and seeing number go up, the game does suffer from the classic jam issue of “what the hell is going on”. I had 7 miners(?) and only saw 1 do stuff, who knows, might have been a productivity upgrade.
Graphically the game isokay, has a cool scheme, nothing not to like here. Same music wise, but after the initial screen I don’t think I heard any other.
Overall it is a nice ideas, needs a bit of a “here is what is going on” band you are golden!
I played for a bit, went to lunch, came back to 100k gold. Is this the allure of idler/incremental games? It makes me think of if RTS games were low-stakes.
The progress bar went off the charts. I think UI elements exceeding their boundaries can be a very good trope like, off the top of my head, overcharmed in Hollow Knight, the date power meter in Undertale. Could be funny if when it hits the maximum, it adjusts the scale so now your point total is a fraction of the max, like on crowdfunding sites.
Reminded me of trying odd bootleg carts/ROMs, where the game doesn't explain itself or was in a language I didn't understand, but I could poke at it and receive immediate feedback.
I like the environment art. Wish there was some animation. Music's pretty low key but I like the use of ascending square wave portamento, such a nostalgic video game sound.
Nice game! I liked the gameplay loop and the pixel art is nice. Good use of the color pallete as well. Although I didn't fully understand what some of the upgrades did, it didn't stop me from having fun. Keep up the good work!
The way the drums came in during the intro was so good I replayed that part a couple times. Really nice escalating tune that sold the whole thing for me. 5 stars for music.
Could use a little more polish. The blacksmith popped into the scene a bit late the first time I went home, and the doorway layering could hide the miner a little better.
Otherwise I like what I’m seeing. And hearing. If you post the track on YouTube, let me know!
99% of dwarves quit right before they hit the Gilden Tunnel
Was able to grasp the mechanics fairly quickly, nice entry!
Gotta say wish you had a bit more variety in the music because it got old fast imo.
Love the Soundtrack!
Cool game! Intro is pretty unique, i liked it
I really like the intro to the game and the choice of color palette. I also love incremental games, so this is right down my alley. I just wish there was a little more explanation on what the upgrades do, over all good job though!
I have 5000 hours in this game. I yearn for the mines.