I played for a bit, went to lunch, came back to 100k gold. Is this the allure of idler/incremental games? It makes me think of if RTS games were low-stakes.
The progress bar went off the charts. I think UI elements exceeding their boundaries can be a very good trope like, off the top of my head, overcharmed in Hollow Knight, the date power meter in Undertale. Could be funny if when it hits the maximum, it adjusts the scale so now your point total is a fraction of the max, like on crowdfunding sites.
Reminded me of trying odd bootleg carts/ROMs, where the game doesn't explain itself or was in a language I didn't understand, but I could poke at it and receive immediate feedback.
I like the environment art. Wish there was some animation. Music's pretty low key but I like the use of ascending square wave portamento, such a nostalgic video game sound.