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Thanks for all the suggestions, I'll bear them in mind and see what I can do. In the flash version some of the premium upgrades are integrated as speciality upgrades in later versions. I will keep those as premium upgrades and replace them with my own ones as I see fit. :)

I'll try and fix those bugs for version 3.

No need to thank me. I love researching and thinking about this stuff, and it’s all the more sweeter that I may be helping a project this amazing. Thank you for actually paying mind to my ramblings, and good luck with the project. I’ll keep on bringing more ideas as I work, if you don’t mind. Also, in effect of that, would you mind sending the stats of the towers you introduced in your game? Like the fire monkey and the SBS. I already have some ideas for them, but with the real data it would be easier and more accurate when taking balance into account for them. Not a necessity, would just be a good deal of help 

I don't particularly mind, but these stats are ever changing so will quickly be outdated.

Hm… that’s fair, though I think it’d be fine either way. Like I did for the Spike-O-Pult, I was thinking of bringing balance change suggestions in relation to towers or upgrades that do too much, or too little, for their cost. So even with numbers bound to change for one reason or another, I could find reasons it should change and how it should

I will definitely give those upgrades some love and more attention with the speciality buildings and premium upgrades. :)