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SamadiBeligaswatte1

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A member registered Dec 18, 2022 · View creator page →

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Okay all done!

It requires one to be able to make this lol. XD

I’ve also implemented a fix for the mastery rbe in the browser version unfortunately I have to go to uni today so didn’t have time to update the downloadable versions, will do so in a few hours time when I get back home.

DDTs and ZOMGs remain unchanged, however that may change with v4. ;)

Ah yes unfortunately that is due to certain limitations on scratch, I recommend opening the file using turbowarp offline editor (that’s what I’ve used to actually code this) and enable Remove Fencing and High Quality Pen in the advanced settings.

No tower skins sadly, the main cause of the loading time is the number of assets, adding costumes would just explode that asset count which I'd rather not do.

Yeah you're right mastery mode is very hard sorry! I'll try fixing the rbe issue thanks.

Full powerrrrr!

What even now? I thought that issue is now fixed.

Congratulations! :D

It is possible the game becomes a little unstable as you get to really high rounds, that could be a problem with scratch.

Thanks I try my best. :)

I’m personally not able to actually recreate the bugs when I play so I cannot confirm that they are fixed but I had looked over the code and can’t find any problems sorry. :(

I'm so glad you like it! :)

Thanks for letting me know, I'll take a look at the monkey bank code now if I can find any potential issue.

So villages seem to stack? Alright that should be much easier to fix thanks!

Hi thanks so much for playing and thanks for letting me know about the monkey bank, I’ll have a look at the code later to see if I can find the cause of your problem. If you’re able to could you provide more detail about how it happened (did you collect in between rounds or during the round did you collect multiple at once), it might help me find it easier.

The main reason I released the unfinished game as a demo is so that people can playtest and let me know of any bugs they find so it’s much appreciated. So I’m currently working on version 3 that will add all the btd5, deluxe, bmc and btd4 special missions and lots of btd soundtracks. Unfortunately things that involve monkey money or tokens like speciality buildings, premium upgrades (where tier 5s or as I call ultimates) won’t be coming soon (they probably will be released in the full game). 

I do have future plans to add a new game mode called challenges, so they will add interesting mechanics like ultimate cross pathing, inflaterapes (my twist on zombotany from pvz). The difference between challenges and special missions would be that you can play these challenges on any of the single player maps. Also I’m quite surprised by how many have asked for that super juggernaut, it’s nice to see so many bugs from the actual game being so beloved (as well as the absence of the monkey fort bug).


So yeah sorry for the long message, but I hope you can see I have a lot planned and you taking the time to let me know how I can improve will help make this game special. :)

This is just the demo version so there are bound to be bugs. I released it in an unfinished state so that people can playtest it for me on my behalf and report bugs. :)

Thanks lots more coming! :D

Seems like so many people use chromebooks! Yes I am planning to add speciality buildings for the full version. But bear in mind more stuff I add, the longer the load time! XD

I will definitely give those upgrades some love and more attention with the speciality buildings and premium upgrades. :)

Thanks for the feedback! Yeah I originally wanted to add hotkeys to send bloons but for some reason scratch can lag whenever you hold down keys.

But I will definitely add those features in the future to improve sandbox mode.

Thanks, yeah same here I have a lot planned for my btd5 demo. I'm going to follow you to see how your demo grows. :)

Around the world in 80 rounds XD

I don't particularly mind, but these stats are ever changing so will quickly be outdated.

Thanks for all the suggestions, I'll bear them in mind and see what I can do. In the flash version some of the premium upgrades are integrated as speciality upgrades in later versions. I will keep those as premium upgrades and replace them with my own ones as I see fit. :)

I'll try and fix those bugs for version 3.

This is so well polished! I came from your Reddit post, congrats for the view count in just one week I can only dream of such. XD

This game definitely has huge potential and I wish you the best. :)

Oh alright sure, I’ll planning to make a lot more different types of downloadable files for version 3 and I’ll include the sb3 file as well. :)

So you want me to release the actual sb3 file?

What do you mean? Why?

That could be the case for some towers, quite a lot of 5th speciality upgrades will mainly utitilise unused/scrapped btd5 concepts such as a bunchomonkeys and monkey sidekick to name a few. I also want to use these 5th upgrades to buff certain upgrades wherever necessary like the glue strike glue being able to slow down blimps (currently it only damages).

I may try to improve the weaker resolution assets in the future once I'm done making the game as it's basically getting updated constantly these days.

Unfortunately the bad resolution is due to the numerous compressions done to reduce the file size (otherwise the project would take ages to load and would be above the itch file size limit).

I'll try my best and see what I can do for a linux build. I personally don't have such a device so I cannot guarantee a fully functioning file for linux users.

I wonder what you’d look like once this game has the Good and the Bad Monkey soundtrack then. 😂

I would love to hear your suggestions, this game will become special because of the ideas and thought btd5 fans like yourself bring! I do plan to make speciality buildings with have 5 upgrades instead of 4 some of which will utilise unused/scrapped btd5 concepts and I hope to rework some of the weaker or more unpopular upgrades. I just hope the game isn't too much of a pain to load and play (using scratch has its limitations sadly).

Thanks and you're probably right I am surprised how much feedback I've received with its compability for mobile.

I'll see what I can do. :)

And I am so grateful to you for making it possible, you were constantly helping by providing various files and solutions to my problems. This project is and continues to be special because of your tireless work!

I'm so glad you've enjoyed my older remakes! This of course is far from finished and I hope it meets and eventually exceeds your expectations. As it's just a demo, let me know any bugs you face and I'll do my best to fix them.

Hi I’ve managed to make the zip file which you can download load the project several times faster, hopefully that helps. :)

It takes a few minutes to load so do something else and come back and then it will load.

Unfortunately I wrote those for the full game so are not present in this demo.

Thanks so much for playing! :D