Okay all done!
SamadiBeligaswatte1
Creator of
Recent community posts
Hi thanks so much for playing and thanks for letting me know about the monkey bank, I’ll have a look at the code later to see if I can find the cause of your problem. If you’re able to could you provide more detail about how it happened (did you collect in between rounds or during the round did you collect multiple at once), it might help me find it easier.
The main reason I released the unfinished game as a demo is so that people can playtest and let me know of any bugs they find so it’s much appreciated. So I’m currently working on version 3 that will add all the btd5, deluxe, bmc and btd4 special missions and lots of btd soundtracks. Unfortunately things that involve monkey money or tokens like speciality buildings, premium upgrades (where tier 5s or as I call ultimates) won’t be coming soon (they probably will be released in the full game).
I do have future plans to add a new game mode called challenges, so they will add interesting mechanics like ultimate cross pathing, inflaterapes (my twist on zombotany from pvz). The difference between challenges and special missions would be that you can play these challenges on any of the single player maps. Also I’m quite surprised by how many have asked for that super juggernaut, it’s nice to see so many bugs from the actual game being so beloved (as well as the absence of the monkey fort bug).
So yeah sorry for the long message, but I hope you can see I have a lot planned and you taking the time to let me know how I can improve will help make this game special. :)
Thanks for all the suggestions, I'll bear them in mind and see what I can do. In the flash version some of the premium upgrades are integrated as speciality upgrades in later versions. I will keep those as premium upgrades and replace them with my own ones as I see fit. :)
I'll try and fix those bugs for version 3.
That could be the case for some towers, quite a lot of 5th speciality upgrades will mainly utitilise unused/scrapped btd5 concepts such as a bunchomonkeys and monkey sidekick to name a few. I also want to use these 5th upgrades to buff certain upgrades wherever necessary like the glue strike glue being able to slow down blimps (currently it only damages).
Unfortunately the bad resolution is due to the numerous compressions done to reduce the file size (otherwise the project would take ages to load and would be above the itch file size limit).
I'll try my best and see what I can do for a linux build. I personally don't have such a device so I cannot guarantee a fully functioning file for linux users.
I would love to hear your suggestions, this game will become special because of the ideas and thought btd5 fans like yourself bring! I do plan to make speciality buildings with have 5 upgrades instead of 4 some of which will utilise unused/scrapped btd5 concepts and I hope to rework some of the weaker or more unpopular upgrades. I just hope the game isn't too much of a pain to load and play (using scratch has its limitations sadly).






