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How long was your dev time?
4 hours
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Sign up with an itch.io account to rate and leave comments.
How long was your dev time?
4 hours
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Comments
The rooms were a bit repetitive but that's understandable for only 4 hours. The wall of fire was a bit too slow. I didn't even see it until level 4. I like the shop upgrades!
Honestly, it's a great game, but there's an issue: it repeats rooms, which makes it boring. If it's going to repeat rooms, it should be infinite.
Would benefit from more variety in level design, but well done considering the time limitations.
i like the idea and the old temple raiding kinda feel it has, i think it has potential. controls are sometimes negatively frustrating. it adds depth that you included upgrades, i kinda wish there was a save/load feature and a retry button. nicely done:>
Controls feel a little sticky. Overall, I love the idea of random rooms! It could be even better if the rooms were more varied—for example, with randomly placed levers inside them.