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sumdeos

86
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3
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A member registered Feb 10, 2021 · View creator page →

Creator of

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It was way too difficult for me! Nice little game though, good job!

I found a bug - you can throw a rock through the wall to end the level lol. Cute game though it would have been nice to see more levels with puzzles!

Neat game! I can see potential with it if you added some puzzle dungeon elements. The movement and collisions were a little confusing. Sometimes I could walk right over an enemy without being caught and other times I couldn't. The save system might have been a little cleaner as an automatic checkpoint system too. Overall a good game though!

The environment is really cool and immersive. Game play was a bit confusing, I wasn't really able to figure out how to actually trap him but still a fun game to play

This was a really cool idea, nice job!

This was a fun game! Nice job!

This was a fun game! Nice job!

This is amazing! Thanks you for making this!

Very cute game, well done!

Fun concept! The steering was a bit too difficult for me to be able to stay alive for long. I think either slowing down the max speed or decreasing the turn radius would help.

nice game! definitely tough to keep the pattern going but the game was felt really smooth and polished.

The rooms were a bit repetitive but that's understandable for only 4 hours. The wall of fire was a bit too slow. I didn't even see it until level 4. I like the shop upgrades!

Great game and a really neat take on the theme. I think it needs some kind of additional difficulty scaling since the past lives eventually disappear. I really liked the inverse speed to coin pickup time mechanic. I think this definitely could have potential to be expanded.

Fun game! The mechanic of jumping farther when underwater was really cool. Well done!

Neat and novel concept. I think it would have been way too hard if you were actually able to die with the current amount of firing the boss does lol. Would be nice to have the main death part actually in the game but a good start

A really difficult game. I gave up on level 5 because the levels were just a little too punishing. I think slowing the player down a bit and adding coyote time would go a long way in this game. Fits the theme well, although some kind of level timer before you burn up might help fit it even more.

The hitboxes for selecting different components were too small and made changing between steering wheel and shifter difficult. Really fun concept though!

Nice game! The sfx could use a little variety but otherwise it looked good.

Cute game! Having a visual endpoint would be cool. I also couldn't tell if the different animals had different speeds they chased you at but they seemed the same to me? Some variety would be nice. Enjoyable ending though :)

I liked the artwork in the game! I wasn't sure how it met the theme though. As far as I could tell there was no way to die. I think I reached the end (the top of the long ramp) but nothing happened when I got there.

The mouse view was pretty buggy. I kept getting stuck with not being able to face the direction I wanted because I ran out of screen real estate or if it wasn't in full screen the mouse would go out of the game and mess up when I moved back into the game. You also couldn't move until you clicked in the game which was confusing.

Fun game, nice job! The attacks coming from behind you while obstacles came from in front was a neat combination. Sometimes it seemed to make impossible scenarios though.

I'm not sure what a verity game is so I think most of this game was lost on me lol. Definitely frustratingly difficult though!

The frantic pace definitely met the theme! I found it a little difficult at first to figure out what exactly I was supposed to do. My first time I ran off the edge of the map lol. Lining up jumps on the aliens was difficult. The speed effects were maybe a little bit much and made it a bit hard to tell what was going on at times. Nice job overall though!

This was a well done game! I think the difficulty was a bit high and the controls were a bit unforgiving. I died a lot on the second screen because the jump had to be timed perfectly and if you held the jump button too long you would jump immediately upon landing and miss the next platform. For me personally that brought enjoyment down a bit. Overall a fun game though! I played it a bunch of times (and never finished lol)

This was a fun game! It really captured the hectic feeling of running around avoiding the shoes. The squish noise when I died was top notch and unexpected lol. Great job!

The artwork and music are great. The movement feels really nice with the coyote time on the jump and the help do avoid hitting a platform corner.  I think the speed scaling was a little abrupt, but everything else was great. really well done!

This is was a fun game, and implementing a high score system in 3 hours is awesome! I managed to get the top high score by just moving my cursor around the edge of my screen and that kept the crab moving. Once I figured that out it became much easier, so maybe making it so you have to keep the cursor within the track could help. Awesome job! 

I really liked the art work! I think that making it move faster would have helped fit the theme a bit better, but I enjoyed it! Nice job!

This was a kind of silly, fun game. There was something extremely satisfying about the 3d elements from a 2d perspective. And the rapid fire bullets were super fun to shoot! Nice job with this game. It was a little lacking from the game play perspective, but that's understandable for a 3 hour game :) Good job!

Not much to the game play, but the visuals were nice! This feels like the beginnings of a prototype of what could be a neat game in the future.

neat little game. The art style was great. The attack felt a little slow which kind of took away from the fun a bit in my opinion. also having another move to do something like block or even just dash away would have added to the game play. Overall a good game for 3.5 hours though!

Love the visuals in this game. The post processing you used really made this game pop, and the audio and camera shake added to it as well. Just a really clean, polished game, especially for being done in 3 hours!

The controls felt a little wonky to me. I wasn't really expecting a game that looked like this to have only 4 directions of movement rather than floaty, spaceship like movement. Having the bullets go exactly to the mouse position rather than just  in the direction of the mouse took some getting used to as well.


This game definitely has potential for a full game to be built around it, rather than just some boss fights! Awesome job!

This was a really neat game. My biggest problem was it took me a while to realize that the Time Bubble was the diamond item at the bottom rather than the grab circle that appears around the character, so I was really confused why my key kept resetting. Once I figured out how that all worked the puzzle was fun to solve. I would probably play a full version of this game!

The graphics look great, nice job on that! I think the core concept here was cool and I think with some more polish this would be a great boss for some sort of scuba diving game. I do think the bosses second state of just swimming around randomly was a little boring. I think having the ability to shoot a harpoon or somehow move the bombs towards him during this state would have really added to the game play rather than just waiting for him to start chasing again. 

Neat idea. I agree that it was a bit easy but for just over 3 hours I think it's a good jam entry.

The game was a bit stale after a while. It would have been nice if their was more difficulty progression as you score more points. I made it to 7,000 points before stopping as it wasn't getting harder. Maybe the asteroids could go faster/spawn faster as you get more points. The art and audio was nice though.

Great little beat 'em up! Only problem I found was that Biff and I KO'd each other at the same time a couple of times.

Game was definitely a little buggy with the start button and after losing and hitting play again I couldn't move. The concept was neat, although I initially assumed that I would overheat faster when sprinting but since that didn't seem to be the case. I also wasn't clear that your overheat would only go down after you delivered a box rather than by just standing still.

This game was tough, but fun! Nice job!